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Pilot and CPG ground egress - position after animation weird in both cases


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Posted

Haven't found a report about the following, at least not with the search criteria I used.

See also tracks attached.

Have an AH-64 armed with Hellfires at least on the right inboard station. Be on the ground, open cockpit door and hit CTRL + E three times to ground egress the helicopter and look from the outside. Do this both for pilot and CPG.

Pilot comes to a stop after the egress animation with the missiles through his body:

Screen_250905_151119_ground_egress.jpg?r

The CPG is floating in a 45° angle in the air...

Screen_250906_114407_cpg.jpg?rlkey=txypb

Thanks

Jens

 

20250906_AH-64D_ground_egress_cpg.trk 20250906_AH-64D_ground_egress_pilot.trk

  • Like 2
Posted

Annoys me since long. Someone somewhere mentioned that before, but until now no reaction from ED side...

  • Thanks 1

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Posted (edited)

Hi Folks,

I didn't know this feature existed, got my Pilot out and tried to get him back in using RALT+J and kept getting the message wrong vehicle. I also opened the service hatches myself

I pressed F2 twice and the C\PG disappeared and the chocks appeared and the auto start function kicked in.

Any ideas?

Cheers

 

image.png

 

Edited by AJH63
Posted

They added the animation for the Apache, cause there is no ejection seat but you can pretend to leave the aircraft after a forced landing. So you don't need to die in a fire or explosion of the damaged helicopter.

It's just the animation and therefore lowest priority issue and a nice to have thing being corrected eventually after it's feature complete.

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