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Posted (edited)
Pimax Play is the software client that powers all the Pimax VR headsets, including the 5K/8K, Crystal Series, Crystal Super, Dream Air, and Dream Air SE. Already we've made huge progress in the last few years, adding features such as GPU upscaling, sharpening, more runtimes and tons of configuration options, such as adjustable Quad Views.
 
We want to show you what's to come in the next coming months and the next year. Our team has been working hard behind the scenes to deliver a smoother, smarter, and more reliable experience — and we want to give you a sneak peek of what’s on the horizon.
 
Here’s what you can expect later from us:
 
 

A More Stunning Visual Experience

Designed to make immersion deeper and navigation smoother:
  • Pimax Play UI 2.0
    • Revised Device Settings – A clearer, more streamlined settings interface
    • Revised System UI – Cleaner, more efficient navigation
    • New Pimax Home – A redesigned, immersive home environment
20250919-153911.jpg
 

A More Intuitive Interaction Experience

Making control more natural and effortless:
  • Native Hand Tracking – Direct hand control without the need for controllers. (Note: Only SLAM-tracked headsets can use this.)
 
 
Edited by Calvin.Pimax
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Posted (edited)

Looking good!
-Would be nice if I could access the settings with the headset on, though.  🙂
Because, cumbersome.  🙂

Edit: And start DCS without taking them off after Pimax play has loaded.
Then maybe the set would be aware of my head position.

Edited by Moxica
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ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted

Personally if you're investigating hand tracking, especially with DCS you should also consider usability and how hand interactions in VR work.

If you check the hand tracking feedback (for DCS) a lot of it is very mixed because something that sounds ideal in theory ends up being a pain in practice.

Mostly because:

1) The distance between your 'virtual' hand and the virtual switch you are selecting can create additional 'unwanted' movement, meaning you often have to lean forward, backwards, twist etc.  With a VR controller you can hit switched on the other side of the cockpit by using the 'laser pointer', but if I have to move my physical hand over to the location which is virtually away from me its not ideal.

2) A lot of buttons can have multiple functions, like a push up, down, middle or a twist left or right.  Its often quite difficult from just a hand position to know which one of those inputs is performed.

3) Reaching out to a busy cockpit can sometimes result in you pressing 3 switched you did NOT want to press, and only 1 you did.  You need to be able to have a separate gesture to know if the user wanted to action the switch is at their hand position.

 

Preferably you'd want a hybrid approach so that your real hand can be used a VR controller and / or a mouse with the same / similar functions so that users gain the benefit of using hand tracking to enable them to interact with their virtual environment without having to keep picking up the VR controller and swap between that and their HOTAS.

Something like a 'finger gun gesture' as the pointer, and then maybe hand clasp as the 'action', with a left / right twist as turn left / right etc.

I've been using PointCTRL for about a year now and it is excellent in its simplicity in that it does everything you need in terms of cockpit interactions without being forced into awkward physical actions or having to keep picking up a cumbersome VR controller.

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Posted (edited)
On 9/22/2025 at 12:27 PM, Calvin.Pimax said:

Using Desktop View might be the current solution while the headset is on.

 

Thank you! 
I didn't know that. Never testet Desktop view, but I just tested it, and it is exactly what I wanted. -There all the time.  🙂

Edit: Good lord it was not; DCS started in a window within desktop view. My PC grinding to a halt. And there was no way to end DV, but to exit pimax play.
I'm never doing that again..

Edited by Moxica
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ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted (edited)
9 hours ago, Calvin.Pimax said:

The drawback is that apps will still run in the background.

If you’re in controllerless mode, try holding the Volume + button to exit the overlay.

Thx!  :) Will not be necessary.
In all fairness, I'm in such a good place atm. with the Pimax and DCS, I need not experiment,
Performance is great, and graphics are stunning, and these days my mood is accordingly a happy one.

Edited by Moxica
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ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted
  • New Pimax Home – A redesigned, immersive home environment

So happy about this even though it's not a big deal.  The early 2000s moon and star scape bothered the hell out of me for some reason.  lol

ASUS TUF Gaming GT501 White Edition Mid-Tower Compute, Intel Core i9-13900K, ASUS ROG Maximus Z790 Hero, MSI Suprim GeForce RTX 5090 32GB , CORSAIR DOMINATOR 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600, Corsair HX Series, HX1200, 1200 Watt, CORSAIR CW-9060058-WW iCUE H100i, 2X SAMSUNG 980 PRO Heatsink M.2 2280 2TB

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