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Posted

Basically I noticed that after I land and rearm, take off again and then land again, when I release the drag chute, its animation looks broken (see screenshots). The effect of braking is there but visuals are not.

Screen_250921_161808.png

Screen_250921_161825.png

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

+1

I could add another issue regarding chute drop

So after normal chute drop, part of the chute cartrige is hidden a few meters behind the airplane and under ground. It jumps over the ground and become visible while braking (when nose kneel during braking). Dev should make it not visible.

Posted
12 hours ago, Mateo said:

+1

I could add another issue regarding chute drop

So after normal chute drop, part of the chute cartrige is hidden a few meters behind the airplane and under ground. It jumps over the ground and become visible while braking (when nose kneel during braking). Dev should make it not visible.

ah, you mean like this? I just noticed this floating piece of drag chute floating behind the aircraft, after releasing the chute, for the first time...

Screen_250922_084410.png

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

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