Kuky Posted 23 hours ago Posted 23 hours ago Basically I noticed that after I land and rearm, take off again and then land again, when I release the drag chute, its animation looks broken (see screenshots). The effect of braking is there but visuals are not. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Mateo Posted 19 hours ago Posted 19 hours ago +1 I could add another issue regarding chute drop So after normal chute drop, part of the chute cartrige is hidden a few meters behind the airplane and under ground. It jumps over the ground and become visible while braking (when nose kneel during braking). Dev should make it not visible.
Kuky Posted 7 hours ago Author Posted 7 hours ago 12 hours ago, Mateo said: +1 I could add another issue regarding chute drop So after normal chute drop, part of the chute cartrige is hidden a few meters behind the airplane and under ground. It jumps over the ground and become visible while braking (when nose kneel during braking). Dev should make it not visible. ah, you mean like this? I just noticed this floating piece of drag chute floating behind the aircraft, after releasing the chute, for the first time... PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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