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Tank co-ax and hull guns overperforming against aircraft


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Posted (edited)

As title, the AI reaction, acquisition and aiming time seems way too short, tracks attached are a simulated low level bombing run and results in mission ending damage (Coolant leak, Oil leak, etc.) nearly 50% of the time on a single pass attack. Is this something that could be tweaked?

 

*I should note that this is with AI set to the lowest possible level, and "Intercept" distance set at around 60%

tank_test_track4.trk tank_test_track5.trk tank_test_track1.trk tank_test_track2.trk tank_test_track3.trk

Edited by Tbirdy
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Posted

While I acknowledge that tweaking something like this (realistic engagement success rates from AI) is probably very difficult to model (properly/realisticly) -

I also think that is something DCS needs improvement on desperately.

Not only are AI ground units way too accurate, they also lack an element of randomness/variety. You can almost predict, how long it will take until they will eventually take you out.

(Maybe that would be a band-aid until a proper solution - adding a factor of random chance to every "aiming/intercept" calculation for AI)

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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