AeriaGloria Posted 22 hours ago Posted 22 hours ago Radar and IRST will now pick up each others lost locks. In TP mode you get radar ranging, pressing lock transitions radar to STT as does laser range. You can fire Fox 1 from TP mode. Radar STTs in close combat modes. Not fully implemented for helmet, still won’t lock with radar from 30-60 degrees from nose. What I didn’t expect, if your in radar mode, and switch to TP within IRST lock range, it will switch to IRST leading. Similarly if you enter Radar leading from IRST lock, switching SUV knob further right to close combat will switch to IRST leading and then you can switch it back to normal TP scan if you don’t want it to STT beyond laser range and instead have radar ranging. However can’t seem to transition from IRST leading to radar by moving SUV knob, it drops lock. It seems you can be sure radar is in STT with IRST leading when you get the rhombus/diamond. However it allows you to use HPRF, so that hasn’t been implemented yet. It seems coop has functions with radar still in ILLUM, but you can’t enter radar ranging mode with IRST unless radar is in DUMMY/EKV. Oh and a bad side, even if in IRST mode and you activate radar STT or radar leading, you won’t get IFF and friend/foe switch won’t drop lock on friendly. You need SUV knob in radar mode for that 1 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
CrazyGman Posted 21 hours ago Posted 21 hours ago (edited) So how does this work with the known issue in the patch notes? "Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update." SO does that mean the radar mode must be in dummy, not illum for the radar to lock in STT? Currently with the bug in place? 45 minutes ago, AeriaGloria said: Radar and IRST will now pick up each others lost locks. In TP mode you get radar ranging, pressing lock transitions radar to STT as does laser range. You can fire Fox 1 from TP mode. Radar STTs in close combat modes. Not fully implemented for helmet, still won’t lock with radar from 30-60 degrees from nose. What I didn’t expect, if your in radar mode, and switch to TP within IRST lock range, it will switch to IRST leading. Similarly if you enter Radar leading from IRST lock, switching SUV knob further right to close combat will switch to IRST leading and then you can switch it back to normal TP scan if you don’t want it to STT beyond laser range and instead have radar ranging. However can’t seem to transition from IRST leading to radar by moving SUV knob, it drops lock. It seems you can be sure radar is in STT with IRST leading when you get the rhombus/diamond. However it allows you to use HPRF, so that hasn’t been implemented yet. It seems coop has functions with radar still in ILLUM, but you can’t enter radar ranging mode with IRST unless radar is in DUMMY/EKV. Oh and a bad side, even if in IRST mode and you activate radar STT or radar leading, you won’t get IFF and friend/foe switch won’t drop lock on friendly. You need SUV knob in radar mode for that Also does this also include radar close combat mode where you still can't IFF, or is it only for the IRST close combat modes where you can't IFF? Edited 21 hours ago by CrazyGman
AeriaGloria Posted 20 hours ago Author Posted 20 hours ago 1 hour ago, CrazyGman said: So how does this work with the known issue in the patch notes? "Currently the HELMET COOP mode usage sequence has a bug if RADAR state was OFF, before mode was activated. As a workaround to correctly Lock a target using the radar as the supporting sensor in Сooperative mode (COOP), the radar must be on (ILLUM-DUMMY-OFF switch must be in the DUMMY position) BEFORE activating the IRST modes (IR, CC, HELMET, OPT). For this mode you need to also switch IRST modes using the CW CCW switch movement and not use the keys 3, 4, 5, or 6. Activating IRST modes using the keys does not ensure target lock by the radar as an additional channel in Сooperative mode. We plan to correct that for the next update." SO does that mean the radar mode must be in dummy, not illum for the radar to lock in STT? Currently with the bug in place? Also does this also include radar close combat mode where you still can't IFF, or is it only for the IRST close combat modes where you can't IFF? I can double check radar close combat. As for helmet it is as the notes say, you cannot lock with radar as primary sensor from 30-60 degrees off nose. You have to lock with IRST as primary from 0-30 degrees then switch to radar. The switch to radar might be automatic under some conditions such as exceeding IRST gimbal limits. 2 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
CrazyGman Posted 19 hours ago Posted 19 hours ago (edited) 38 minutes ago, AeriaGloria said: I can double check radar close combat. As for helmet it is as the notes say, you cannot lock with radar as primary sensor from 30-60 degrees off nose. You have to lock with IRST as primary from 0-30 degrees then switch to radar. The switch to radar might be automatic under some conditions such as exceeding IRST gimbal limits. So I'm also curious but according to the manual when using the helmet mounted sight we should just have to hold the lockon button, and the IR missiles will slave automatically to where the sight is looking and lock on as long as it's in their gimbal limits, but currently i don't belive that Is what is happening. It feels like the senor is locking first then handing off to missiles to lock onto. Or am I wrong there? Edited 19 hours ago by CrazyGman
AeriaGloria Posted 18 hours ago Author Posted 18 hours ago 53 minutes ago, CrazyGman said: So I'm also curious but according to the manual when using the helmet mounted sight we should just have to hold the lockon button, and the IR missiles will slave automatically to where the sight is looking and lock on as long as it's in their gimbal limits, but currently i don't belive that Is what is happening. It feels like the senor is locking first then handing off to missiles to lock onto. Or am I wrong there? I think it’s working. You’ll notice when HMS is 30-45 degrees it won’t lock IRST at all but only R-73 giving you the dashed cross. R-73s might take a moment to get ready anyways 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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