badatthis Posted October 3 Posted October 3 sling loading cargo touches ground and fly's up in the air it happens with all of the choppers, on our server. for over a year now is there any way to stop it
MAXsenna Posted October 3 Posted October 3 sling loading cargo touches ground and fly's up in the air it happens with all of the choppers, on our server. for over a year now is there any way to stop itTry to replicate on a short track on the Caucasus map in single player. Sent from my IT_701A using Tapatalk
Moezilla Posted October 4 Posted October 4 12 hours ago, MAXsenna said: Try to replicate on a short track on the Caucasus map in single player. Sent from my IT_701A using Tapatalk In the past it has been a multiplayer-specific issue (and possibly dedicated server only, versus self-host MP). It could be related to how forces on the load/cable are interpolated across packets which would become more critical during the final stage of a descent. 2
badatthis Posted October 4 Author Posted October 4 ty i have pasted it on to the man that dose our server
badatthis Posted October 4 Author Posted October 4 i watched him put it down like a baby and vanished then shot up in the air and around 100 feet in front of chopper 1
Moezilla Posted October 4 Posted October 4 I guess it needs a comment from ED about whether there is a reported general issue with sling-loading on the dedicated server. I assume it's something that was tested in a multiplayer environment initially but maybe some subsequent updates have caused this issue. There's also the collision mesh for the map to be accounted for as well, which could be a 3rd party responsibility for maps like Syria, Germany or Kola. @BIGNEWY are you aware of an issue with sling-loads on the dedicated server acting erratically when dropped off, even when running a Caucasus mission? 1
badatthis Posted October 4 Author Posted October 4 its on all of the maps we all own if you get the chance could you pls go to GAKK Shack server, and have a look. I am just an old vet form the army. lol not very good with pc things thank you so much
Moezilla Posted October 4 Posted October 4 @Laxxor are you still seeing this issue with bouncing cargo? 1
Laxxor Posted Thursday at 09:53 PM Posted Thursday at 09:53 PM @Moezilla yes, bouncing, sinking and on some occasions trebuchet. Still seems linked to desync as it is more likely to happen with a hot-drop (some in at relative speed touch-disconnect), than a slow approach and allowing the cargo to remain stationary for a second or two before disconnect. 2
MAXsenna Posted Thursday at 11:06 PM Posted Thursday at 11:06 PM 1 hour ago, Laxxor said: some occasions trebuchet. Now, if we only could load'em up with some ANFO and a detonators. They could at least they serve some purpose. 1
Laxxor Posted Friday at 11:26 AM Posted Friday at 11:26 AM 12 hours ago, MAXsenna said: Now, if we only could load'em up with some ANFO and a detonators. They could at least they serve some purpose. If ED would make the cargo events publicly available through the API.. we could... 1
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