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Help: Cross-Eye Effect with HP Reverb G2 and New WMR Oasis Driver in DCS


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Posted

Thanks to the new Oasis driver for WMR, I pulled my Reverb G2 out of the basement again. Started DCS – and what did I see? A severe misalignment of both images (cross-eye effect). The tool for WMR that used to run via autoexec.cfg no longer exists. What can I do?

5950x, 4090, 64GB RAM, Virpil Alpha stick, Virpil T-50 throttle, Trustmaster TPR rudder, HP Reverb G2

Posted

Strange, my reply has disappeared. Here it is again.

Thanks for the fix – I’m familiar with it and have already tried it without success. The distortion sliders only shift the image vertically (up and down), not horizontally. Unfortunately, it doesn’t help.

In all other VR applications (IL-2, VTOL, etc.) I have a perfect image with the Oasis drivers. It seems to be a DCS-related issue…

 

5950x, 4090, 64GB RAM, Virpil Alpha stick, Virpil T-50 throttle, Trustmaster TPR rudder, HP Reverb G2

Posted

Oops, thanks – I deleted my answer there.

  • Like 1

5950x, 4090, 64GB RAM, Virpil Alpha stick, Virpil T-50 throttle, Trustmaster TPR rudder, HP Reverb G2

Posted

My DCS in vr crashes on startup.

Works fine in 2d.

Worked before fine with good performance.

Steamvr and a couple of other games work fine on new oasis driver...but not DCS.

sighs...tired of trying to fix it🙄

 

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Posted
6 hours ago, aceviper said:

My DCS in vr crashes on startup.

Works fine in 2d.

Worked before fine with good performance.

Steamvr and a couple of other games work fine on new oasis driver...but not DCS.

sighs...tired of trying to fix it🙄

 

Sounds like an unrelated problem so raise your own post. Attach your DCS log file after replicating the crash, might be something simple.

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted
14 hours ago, Hafer said:

Strange, my reply has disappeared. Here it is again.

Thanks for the fix – I’m familiar with it and have already tried it without success. The distortion sliders only shift the image vertically (up and down), not horizontally. Unfortunately, it doesn’t help.

In all other VR applications (IL-2, VTOL, etc.) I have a perfect image with the Oasis drivers. It seems to be a DCS-related issue…

 

Oh I see. Yeah if the issue is only in DCS then that's not the distortion offset issue I pointed you too. 

Recommend you disable all OpenXR add-ons. I also don't know if DCS single-threaded still supports OpenVR? It might be a good test to try OpenVR instead of OpenXR. 

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I wasn't banned, but this account is mostly inactive and not monitored.

Posted
2 hours ago, mbucchia said:

I also don't know if DCS single-threaded still supports OpenVR? It might be a good test to try OpenVR instead of OpenXR. 

Single-threaded no longer exists anymore. Both the executables in bin and bin-mt are multithreaded and bin-mt will be removed in the future. It's all OpenXR these days.

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted
3 hours ago, mbucchia said:

Oh I see. Yeah if the issue is only in DCS then that's not the distortion offset issue I pointed you too. 

Recommend you disable all OpenXR add-ons. I also don't know if DCS single-threaded still supports OpenVR? It might be a good test to try OpenVR instead of OpenXR. 

Unfortunately, that didn't help. The farther away the objects are, the more I see them doubled.

5950x, 4090, 64GB RAM, Virpil Alpha stick, Virpil T-50 throttle, Trustmaster TPR rudder, HP Reverb G2

Posted

I found the fix! As a test, I disabled the autoexec.cfg - It contained the following values:

no_device_hotplug = true,
force_cross_eye_recovery_tool = true,
options.graphics.stereo_mode_use_shared_parser = true.

And now it works. Phew...

5950x, 4090, 64GB RAM, Virpil Alpha stick, Virpil T-50 throttle, Trustmaster TPR rudder, HP Reverb G2

Posted (edited)
2 hours ago, Hafer said:

I found the fix! As a test, I disabled the autoexec.cfg - It contained the following values:

no_device_hotplug = true,
force_cross_eye_recovery_tool = true,
options.graphics.stereo_mode_use_shared_parser = true.

And now it works. Phew...

Just for curiosity sake in case this comes up for others, why did you have the "force_cross_eye_recovery_tool" entry in there in the first place? What does this do?

Edited by sleighzy

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

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