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Posted

I really would like to get manouvring kills being awarded.

When an an opponent looses control and crashes in a dogfight that should count as well as a kill. It’s quite frustrating when he flies into the ground while heavy manouvring and you are just left without any credits. 

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Posted
20 minutes ago, SuperKermit said:

and you are just left without any credits

If you believe in yourself, you don’t need external validation 😇🙏

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Posted

I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands?

From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either.

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Posted
7 hours ago, Raven (Elysian Angel) said:

I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands?

Not to mention WHO gets the credit (assuming there is more one aircraft in the area, which one caused it to fly into terrain?).

I get the wish, but it's not nearly as simple as it might initially seem.

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Posted

Real life verification and scoring was much more complicated than a game can handle. Unconfirmed kills are certainly realistic, so…

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Posted (edited)
vor 19 Stunden schrieb Raven (Elysian Angel):

I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands?

From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either.

I remember back in the days when I played "WarBirds" online (must have been around 2000s) they had some scoring system that involved manoeuvring kills.

While I agree that this would not be a trivial task I think it is not undoable. E.g. when two planes turn around each other for a certain time and then on one crashes, that would be a good indication for a manoeuvring kill. It might not be a 100% solution, but better than nothing.

Edited by SuperKermit
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