SuperKermit Posted Sunday at 06:35 AM Posted Sunday at 06:35 AM I really would like to get manouvring kills being awarded. When an an opponent looses control and crashes in a dogfight that should count as well as a kill. It’s quite frustrating when he flies into the ground while heavy manouvring and you are just left without any credits. 3
Raven (Elysian Angel) Posted Sunday at 06:56 AM Posted Sunday at 06:56 AM 20 minutes ago, SuperKermit said: and you are just left without any credits If you believe in yourself, you don’t need external validation 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
SuperKermit Posted Sunday at 11:37 AM Author Posted Sunday at 11:37 AM vor 4 Stunden schrieb Raven (Elysian Angel): If you believe in yourself, you don’t need external validation Very true. However, I also believe in numbers 2
Raven (Elysian Angel) Posted Sunday at 12:20 PM Posted Sunday at 12:20 PM I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands? From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
rob10 Posted Sunday at 07:51 PM Posted Sunday at 07:51 PM 7 hours ago, Raven (Elysian Angel) said: I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands? Not to mention WHO gets the credit (assuming there is more one aircraft in the area, which one caused it to fly into terrain?). I get the wish, but it's not nearly as simple as it might initially seem. 3
SharpeXB Posted yesterday at 01:48 AM Posted yesterday at 01:48 AM Real life verification and scoring was much more complicated than a game can handle. Unconfirmed kills are certainly realistic, so… i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | T.Flight Rudder Pedals | TrackIR 5
SuperKermit Posted 21 hours ago Author Posted 21 hours ago (edited) vor 19 Stunden schrieb Raven (Elysian Angel): I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands? From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either. I remember back in the days when I played "WarBirds" online (must have been around 2000s) they had some scoring system that involved manoeuvring kills. While I agree that this would not be a trivial task I think it is not undoable. E.g. when two planes turn around each other for a certain time and then on one crashes, that would be a good indication for a manoeuvring kill. It might not be a 100% solution, but better than nothing. Edited 20 hours ago by SuperKermit 1
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