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Posted

Hello again,

as I said in my previous thread, I am building a campaign for our squadron. In mission one there are several objects, that are being destroyed through out the mission. First there are severeal statics like B2 bombers and F15c. They get destroyed by an enemy attack on our airfield. In Mission two they should be wrecked from the start on. Same is the case with some buildings like a fuel silo and an airport building. 

 

So my question is how can I place wrecked aircraft and destroyed map objects at the mission start, without destroying them again while my teammates are witnessing this. Is there a function in the mission editor or a work around? Since the events from mission one 5 days are passed, so they shouldn´t smoke anymore.

 

thanks for your help!

Posted

Ok cool. Thank you! I think I have an idea where to find it. Since my UI is set to german and this is kind of mixed up, I asume "TOT" means dead. I wasn´t sure about that. I will have a try. And do you know how to set map objects like buildings to destroyed right away from the start. 

Posted
27 minutes ago, OmasRachE said:

Ok cool. Thank you! I think I have an idea where to find it. Since my UI is set to german and this is kind of mixed up, I asume "TOT" means dead. I wasn´t sure about that.

Yes, TOT is exactly that setting you need to check.

27 minutes ago, OmasRachE said:

I will have a try. And do you know how to set map objects like buildings to destroyed right away from the start. 

Make a trigger zone that covers the parts you want, and then create a trigger

Mission beginn - (nothing) - "Szenerie Zerstörung" or something like that.

  • Like 1
Posted (edited)
vor 12 Minuten schrieb razo+r:

Yes, TOT is exactly that setting you need to check.

Make a trigger zone that covers the parts you want, and then create a trigger

Mission beginn - (nothing) - "Szenerie Zerstörung" or something like that.

Thanks razo+r I will have a look. 

Edited by OmasRachE
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