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Posted

I think it would be a great idea, but I think I would prefer a mini campaign for several warbirds instead of a singular one.  Maybe to make it more thematic, have it only the American planes.  The send off to the theater of war is the transition into one of your combat campaigns.  

I would be most interested in learning the engine management techniques of the P47 and F4U.  The P51 spoils with its simplicity because of the auto cooling.

Posted

I don't know if a whole campaign is even necessary, or if it couldn't be managed by one or two additional missions in future campaigns? I mean, most of the basic characteristics are probably covered by the module tutorial missions, I'd assume. And some of the more model-specific intricacies and procedures could be taught in an intro mission, or two. For example, the video you made about what Bud Anderson wrote in his book, about doing wheel landings instead of the doctrinal three-point landings, to expedite recovery operations. Those things could be taught in an intro mission. And players could then also apply those lessons when playing the older campaigns, as the knowledge is transferable.

Or something along the lines of the Battle of Britain movie, where Robert Shaw's character takes the green pilot up for some combat lessons ("DAKA DAKA DAKA"). So, the player could join the squadron as a replacement, fresh out of advanced training and sent to either ETO or PTO, and has to get shown the ropes by the veterans? 

Another thought: IMO, rather than lessons about, say, engine management, warbird-specific, real world procedures and combat tactics might be more interesting/ necessary, because those are not being taught in the standard tutorials, nor in the manual.

Don't get me wrong, I would very much welcome a training campaign. I just don't know if it's worth the effort if you could realize some of your other projects instead. 

Now, if DCS had WW2 Tonopah, and P-39's......🙏 😉 

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Posted

I'm all for the Hellcat basic training campaign. For other warbirds, there's YouTube tutorials. Maybe a Spitty or Mossie training somewhere down the line, but as far as the US goes, the Hellcat sounds perfect.

  • Like 1
Posted
8 hours ago, Jayhawk1971 said:

I don't know if a whole campaign is even necessary, or if it couldn't be managed by one or two additional missions in future campaigns? I mean, most of the basic characteristics are probably covered by the module tutorial missions, I'd assume. And some of the more model-specific intricacies and procedures could be taught in an intro mission, or two. For example, the video you made about what Bud Anderson wrote in his book, about doing wheel landings instead of the doctrinal three-point landings, to expedite recovery operations. Those things could be taught in an intro mission. And players could then also apply those lessons when playing the older campaigns, as the knowledge is transferable.

Or something along the lines of the Battle of Britain movie, where Robert Shaw's character takes the green pilot up for some combat lessons ("DAKA DAKA DAKA"). So, the player could join the squadron as a replacement, fresh out of advanced training and sent to either ETO or PTO, and has to get shown the ropes by the veterans? 

Another thought: IMO, rather than lessons about, say, engine management, warbird-specific, real world procedures and combat tactics might be more interesting/ necessary, because those are not being taught in the standard tutorials, nor in the manual.

Don't get me wrong, I would very much welcome a training campaign. I just don't know if it's worth the effort if you could realize some of your other projects instead. 

Now, if DCS had WW2 Tonopah, and P-39's......🙏 😉 

I agree ,just a couple of training missions, not a full campaign. 

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