Rex Posted Thursday at 10:00 AM Posted Thursday at 10:00 AM (edited) I don't think that this is a bug per-se, more like something new that I've noticed. It now takes an excessive amount of time to quit a mission and go back to the Mission Editor. Like if I'm doing some trial-and-error mission building, each time I try something and then want to go back to the ME, it takes 30 - 120 seconds to do so now, with an average of around 60. It is a moderately-sized mission (about 700 units), but it didn't used to take this long. Expected? Edited Thursday at 10:02 AM by Rex Rex's Rig: Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | Pimax Crystal OG | 49" Samsung 5120x1440 @ 120Mhz | TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB for Warbirds | Track IR | Cougar MFD x 2
Actium Posted Friday at 06:55 AM Posted Friday at 06:55 AM Quite an annoying issue, indeed. Just in case your trial-and-error editing involves Lua scripting, use any Lua console to avoid the exit mission, wait for editor, edit, start mission cycle. Shamelessly advertising my own creation here (very simple to set up):
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