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Posted

How about a nice soundpack? Huh, huh? :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Guest ruggbutt
Posted

Hurry up zzzz, we need it man. We need it bad!

Posted

LOL sorry GGT and RuggButt, been a wittle bit naughty playing the freckle out of Dangerous Waters since it arrived (haven't even got around to installing SH III yet ... which I hear is pretty sh!t-hot as well :) ).

 

I made a soundpack to use with the demo (and yes, the sound engine works a bit differently now, and thus other issues emerge in 1.1 but at least the close-formation wingmen won't deafen you any longer (…well, once you start the take-off roll anyway), but you’ll run into issues with external sounds and then back to the pit, and particularly if jumping to other flyable cockpits (which is a real pain in the…errr…ruggbutt… :D ).

 

----------------------------------------------------------------------------------

 

*** NOTE: THIS IS A MANUAL, NON-LOMAN MOD INSTALLATION ***

 

----------------------------------------------------------------------------------

 

This first version contains just sound effects and Sound.cfg files. You *MUST* use the new Sound.cfg within this pack with FC 1.1 - make sure you change it as well. I've made a more complex pack version but will need time to go over it but this pack will work fine ‘til then.

 

--

 

Download (40 meg):

http://ado.qgl.org/zzzspace_v1_for_lomac_flaming_cliffs_manual_install.zip

 

Mirror sites are of course welcome.

 

(NOTE: this sound effects pack does not work correctly with LOMAC 1.02; no further versions will be produced for 1.02)

 

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INSTALLATION INSTRUCTIONS:

 

1. Manually BACKUP the original Flamming Cliffs ‘Sound’ folders, then MANUALLY DELETE EVERY FILE within both the ‘SOUNDS’ and the ‘EFFECTS’ folders - you must remove those files or else the .wav replacements will not work. (Note: wav files are used rather than .ogg for better in-game fps performance)

 

2. Download and MANUALLY EXTRACT the downloaded zip file’s contents: zzzspace_v1_for_lomac_flaming_cliffs_manual_install.zip

This will create the full folder structure path containing all of the relevant files of this sound mod.

 

3. Copy and paste the new soundpack’s files into these folders as indicated by their locations by the unzipped folders. When you are done all of the files within both the ‘Sounds’ and the ‘Effects’ folders will have been 100% replaced.

 

4. Now place the extracted files into their relevant folders in Flaming Cliffs,

5. Lastly, make sure that you set your in-game ‘Audio options’ precisely like this (or else you will get other than the intended result – these are not the same as in previous sound packs):

 

MASTER VOLUME = 100% (or a setting to balance with multiplay voice comms)

MUSIC = 25%

RADIO = 50%

ENGINES = 100%

MECHANICALS = 100%

EFFECTS = 100%

WIND = 100%

WARNING = 50%

COCKPIT = 90%

 

--

 

It’s basically much of the previous version but with a few tweaks and improvements here and there.

 

toodle-pip! (not sure of derivation either :D )

 

zzzspace

10th Aprill 2005

Guest ruggbutt
Posted

Thanks zzzspace! Installing it now.

Posted

Thanks again zzzspace.

 

Which wav is being played when a player spawns? I mean the loud engine noise. Lowering engines in the sound options doesn't seem to lower this sound.

Posted

G'day GOYA, that is on of these which I mentioned above;

 

"...(and yes, the sound engine works a bit differently now, and thus other issues emerge in 1.1 but at least the close-formation wingmen won't deafen you any longer (…well, once you start the take-off roll anyway), but you’ll run into issues with external sounds and then back to the pit, and particularly if jumping to other flyable cockpits (which is a real pain in the…errr…ruggbutt… ). ..."

 

Basically the respawn sound problem is much the same as the jumping into another 'pit problem. Its a sound engine glitch, it has a few of them, and altering sound levels won't do anything to prevent those.

Posted

I was thinking of editing the wav to be quieter. Is it one of the normal engine wavs? I don't mind borking the engine sound if I can get rid of that annoying roar.

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