dooom Posted October 5, 2009 Posted October 5, 2009 ... I have yet to see any in game? i have searched the forums and there doesn't appear to be any mention whether this will change that I could find... Has anyone heard any different?? Can i expect to see my little terror inducing friends locked in my schkval to start running around in a panic when the first vikhr strikes the base??? The game is great... i just always lose a little immersion as soon as actual infantry is peppered among my targets... they sorta, just ........... sit there. :renske: ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Dusty Rhodes Posted October 5, 2009 Posted October 5, 2009 And sit there they will unless given a walking task by the mission builder. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
Doc. Caliban Posted October 5, 2009 Posted October 5, 2009 I see them running around a lot in the Clear What's-It mission. They run in agonizingly slow motion animation, but they do move around. Apply rockets as needed. All gone. [ Asus Rampage II Extreme | Intel i7 920 @ 3.6GHz| 12GB DDR3 | 3-Way SLI (3x GTX280OC 1GB) | 300GB Raptor | SupremeFX X-Fi 7.1 audio | 1,200W Thermaltake Toughpower PSU | 30" LCD @ 2560x1600 | Thrustmaster HOTAS Cougar | TrackIR 5 | CoolerMaster HFC 332 case ]
manne Posted October 5, 2009 Posted October 5, 2009 It's also something I noticed. It would be nice when the first rocket hits they are triggered to start walking/running. I haven't looked into triggers enough yet though.
Doc. Caliban Posted October 5, 2009 Posted October 5, 2009 It's also something I noticed. It would be nice when the first rocket hits they are triggered to start walking/running. I haven't looked into triggers enough yet though. You mean you miss with the first rocket? Just kidding. :-) -Doc [ Asus Rampage II Extreme | Intel i7 920 @ 3.6GHz| 12GB DDR3 | 3-Way SLI (3x GTX280OC 1GB) | 300GB Raptor | SupremeFX X-Fi 7.1 audio | 1,200W Thermaltake Toughpower PSU | 30" LCD @ 2560x1600 | Thrustmaster HOTAS Cougar | TrackIR 5 | CoolerMaster HFC 332 case ]
manne Posted October 6, 2009 Posted October 6, 2009 You mean you miss with the first rocket? Just kidding. :-) -Doc Actually, YES! :doh:
26-J39 Posted October 6, 2009 Posted October 6, 2009 http://forums.eagle.ru/showthread.php?t=44400 In this mission, there is a unit near the start of the mission (can't remember type) where once destroyed it's occupants all flee .. Nice touch :)
Speed_2 Posted October 6, 2009 Posted October 6, 2009 (edited) I've had fleeing ground targets in a couple of my missions. What you do is have all your enemy infantry be inactive but "visible before start". When the first one dies, all the others are activated and start following the waypoints you gave them. Unfortunately, before they are activated, they will not shoot at anything. What would be nice is if was possible to define ground unit behaviors under certain conditions, like give them a set of waypoints that they follow ONLY IF a certain trigger condition is met- for example, an Mi-8 Hip that waits-HOVERING- till you clear out the LZ for it. Another example would be enemy infantry that is already activated and flees when attacked. Speaking of annoying AI behavior, I have never seen insurgent RPG Infantry fire an RPG even ONCE. Even when a stationary target is just in front of their faces, they will sit there and not do a thing. This, combined with the fact that there are like NO crew-served weapons like mortors, machine guns, or crew-served arty guns (short of the ZU-23) means it is impossible for infantry to take out any thing other than very lightly armored targets. That, all in itself, is a travesty. Do you know how many choppers were shot down in Vietnam by NVA and VC .51 cal machine guns?! Edited October 6, 2009 by Speed_2 arrogant, realism-obsessed Falcon 4 junkie
Dethmagnetic Posted October 6, 2009 Posted October 6, 2009 It would be nice if all of the units (not just foot soldiers) showed a little more "combat awareness"... there's been lots of times where I've basically just hovered in one spot and picked off entire groups of tanks while they all just sit there and let me snipe at them. I know realism is one of the big focuses of this game, and it kind of kills that "realistic" feeling when a combat mission turns into target practice because the enemies aren't smart enough to move for cover when someone is shooting at them. [sIGPIC][/sIGPIC] My rig: i7 3770K oc'd to 4.7 GHz | Asus Maximus 5 Extreme mobo | 4 x 8 GB Crucial Ballistix Elite DDR3 | 2 x EVGA GTX 680 in SLI | Asus Xonar Phoebus audio card | OCZ Vertex 4 512 GB SSD My peripherals: Dell U3011 30" at 2560x1600 | TM HOTAS Warthog | Saitek Combat Pedals | TrackIR 5 | Logitech G13 | Sennheiser HD 558 | Razer Black Widow | Razer Imperator
Doc. Caliban Posted October 7, 2009 Posted October 7, 2009 Or as soon as you lase a tank, it stops and guys flee from it on foot. :-) [ Asus Rampage II Extreme | Intel i7 920 @ 3.6GHz| 12GB DDR3 | 3-Way SLI (3x GTX280OC 1GB) | 300GB Raptor | SupremeFX X-Fi 7.1 audio | 1,200W Thermaltake Toughpower PSU | 30" LCD @ 2560x1600 | Thrustmaster HOTAS Cougar | TrackIR 5 | CoolerMaster HFC 332 case ]
TKMR Posted October 7, 2009 Posted October 7, 2009 Or as soon as you lase a tank, it stops and guys flee from it on foot. :-) More like the turret turns towards your helo, and suddenly a big flash of light with a puff of smoke and a little itty bitty (at least from how far away it is) projectile flies towards your helo and obliterates it. ;) Oh wait it already does that. =P Lead Admin/Founder of Kilo-Tango Gaming Community
Doc. Caliban Posted October 7, 2009 Posted October 7, 2009 More like the turret turns towards your helo, and suddenly a big flash of light with a puff of smoke and a little itty bitty (at least from how far away it is) projectile flies towards your helo and obliterates it. ;) Oh wait it already does that. =P I remember seeing a cockpit video from an Apache during the first Gulf War where they lased the tank, the hatch popped and everyone bailed out of the tank, then the missile hit. [ Asus Rampage II Extreme | Intel i7 920 @ 3.6GHz| 12GB DDR3 | 3-Way SLI (3x GTX280OC 1GB) | 300GB Raptor | SupremeFX X-Fi 7.1 audio | 1,200W Thermaltake Toughpower PSU | 30" LCD @ 2560x1600 | Thrustmaster HOTAS Cougar | TrackIR 5 | CoolerMaster HFC 332 case ]
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