26-J39 Posted October 8, 2009 Posted October 8, 2009 Hi all.. I was recently tinkering in mission editor. I created 3 x Ka-50's starting at altitudes ranging from 6000-6600meters.... The fourth KA-50 was me (player) starting at 6600 meters altitude. Upon entering the mission my turbines immediately stall,to be expected without any anti-ice features switched on (ED.. hint.. nudge.. i did see the INU heater on tho:P) All the AI controlled KA's had no problem's with there turbines and safely desended... Hmmm ???
STP Dragon Posted October 8, 2009 Posted October 8, 2009 I saw some Hind making an emergency landing at ca. 150 Km/h on the open area.... touchdown and rolling and rolling and rolling and crossing a river and rolling and rolling till it stops. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
26-J39 Posted October 8, 2009 Author Posted October 8, 2009 hehe ... aquatic hind .. Yeah there are some problems with the AI.
EtherealN Posted October 8, 2009 Posted October 8, 2009 AI aircraft do nut run the same level of detail simulation as your own. Why? Imagine needing four of your PC's just because your flight is a 4-ship formation. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
26-J39 Posted October 8, 2009 Author Posted October 8, 2009 I wouldn't expect the ai to run/process the same level of code as the players flight model but some basic parameters like- altitude = 6600meters = engine stall... surely not all that complex.. ;)
Boberro Posted October 8, 2009 Posted October 8, 2009 Exactly what said EtherealN, it is too big powercost to simulate all AI behaviours and physic simulations whose are related to real players. At least not today. EDIT: Yes I agree, this shouldn't be comnplex to add. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
26-J39 Posted October 8, 2009 Author Posted October 8, 2009 (edited) I do understand there is always a compromise in terms of "player detail" vs "external world" detail.. Just thought i'd post what i found just in case it was a simple fix.. :) Edited October 8, 2009 by 26-J39
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