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Posted

I'm sure this can be done in a similar way that the positioning for the helmet mounted sight can be changed.

 

I use a cougar and the Antenna wheel for zoom. I like the zoom to be a tad less than the default, but leaving the wheel in any position other than centered causes the view to jitter every now and then.

 

Any help would be greatly appreciated!

 

-Doc

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Posted

Try to change in the snapview.lua the following entry

 

Snap[9][13]["viewAngle"] = 89.777544238285

 

I searched other forums and if i'm not wrong, it could be changed here.

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Posted

Thanks, Butcher. I figured it was in there, but I had no idea which entry it was. I appreciate your help and will report back once I get a chance to try it. (probably this weekend)

 

-Doc

 

EDIT: Why do they carry the decimal places out so far?

[ Asus Rampage II Extreme | Intel i7 920 @ 3.6GHz| 12GB DDR3 | 3-Way SLI (3x GTX280OC 1GB) | 300GB Raptor | SupremeFX X-Fi 7.1 audio | 1,200W Thermaltake Toughpower PSU | 30" LCD @ 2560x1600 | Thrustmaster HOTAS Cougar | TrackIR 5 | CoolerMaster HFC 332 case ]

Posted
EDIT: Why do they carry the decimal places out so far?

 

I've wondered this as well, the little programming I've done back in uni I would have thought the more decimals you set the higher precision of the calculations, the more processing power it takes :noexpression:

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Posted
I've wondered this as well, the little programming I've done back in uni I would have thought the more decimals you set the higher precision of the calculations, the more processing power it takes :noexpression:

 

Significant maybe if you are writing software for an Apple II, but not today.

 

High-end software will almost always use floating-point variables, which are high-accuracy numbers. In writing software there are different types of numerical variables depending on what language you are using. Typically there are at least integer variables and floating-point variables. If you are writing software that calculates the effect of air pressure and tempurature on rotor lift and happen to come across a FOV setting, it is easy to type "float defaultfov" instead of "int defaultfov."

 

DCS may also calculate the default FOV based on a variety of settings, such as resolution, screen aspect ratio, monitor setup, etc. You may have come across a combination that gave you a such a strange setting.

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