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Depth position of HUD


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Ups, wrong simulation

 

After moving to Win7 x64 I tried the renewed stereo-feature of the NVidia cards.

 

The most easy way is with red-blue glasses (anaglyphic). It works with every monitor.

 

The effect in the Blackshark cockpit is stunning. Ever had problems estimating the distance to ground while landing ?:music_whistling: Not with stereo anymore.

 

But one problem is still there (as it had been in Lockon): the depth plane in which the HUD is displayed. In real HUDs it's somewhere in a distance of 10 to 20 meters, to be in the same focus plane as the objects you're shooting at.

 

In Blackshark cockpit it's still in the distance of the HUD-reflector. If you do not use stereo, this ist no problem, but with stereo, you have either the HUD as double image or the exterior.

 

Maybe I can do a screenshot that shows the problem. Different from shutter stereo with anaglyphic stereo you can provide one screenshot.

 

 

Of course, this is a luxury problem, but it would a nice feature to work as expected:D


Edited by TheDoctor
Wrong Forum
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HUDs in real planes are focused always in infinity, to keep the same degree of sharpness regardless of distance the pilot is looking at, in the real world. HUDs are using holographic technology to achieve that.

Cheers, CHola

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