DaveRindner Posted October 30, 2009 Posted October 30, 2009 Through some experience with KA50. Blade intersection happens, at least to me, under following circumstances. Exceeding Vne for longer then 5 seconds. Low G condition. i.e. negative pitch over at speed. Execessive wind speed wit high turbulence. With turbulence set to 30 m/10 s, and wind speed higher then 25m/s. Blade intersection can happen at start up, due to blade flap, under such condition. Dr
Vitesse2l Posted October 30, 2009 Posted October 30, 2009 Hi Dave, High speed sharks can go very much faster if collective is well down. There is a thread somewhere... -ve G is indeed a big no-no! Those wind and turbulence values are pretty extreme. 25 m/s converts to 56 mph! I find the worst thing is losing your rotors after a long flight!
DaveRindner Posted October 30, 2009 Author Posted October 30, 2009 Well I am putting myself through KA50 'flight school'. Such I practice flying, under different weather and visibility regimes. High winds and high turbulence, i.e. gusts, are not that unusual. In Northern California, in the Cascades range, and Bay Area, wind gust speeds exceed 50 mph. Yet US Navy, Police, and USCG operates helos in that environment. Aleutians, around Adak, Dutch Harbor, and Unalaska have similar, if not worse wind conditions. Black Shark weather is actually not that realistic. It has high mou tain passes, but no induced wind. Rain and fog are likewise, not affected by winds. I guess you cant have everything in a consumer sim.
Vitesse2l Posted October 30, 2009 Posted October 30, 2009 Agree on the weather limitations. Hopefully as the game engine evolves... Good for you on the flight training. I must admit I tend to program easy conditions for my free flight missions and use light fog and clouds. I find the sim more rewarding for the flight/nav experience than the combat side. Having the Shark fly smoothly where I want gives me real satisfaction. Cheers!
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