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Posted
The control and enter... Inputs display in the cockpit....

 

Can this be displayed on the outside views?

 

Thanks in advance.

 

... not sure i understand. can you clarify a bit more?

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Posted

Do you mean the red square that displays the position of your cyclic, rudder and collective?

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted

That's it etherealn... I forgot the correct name for it.

 

For example I was making a little movie using the outside view but I wanted to see the inputs (red square) as well. Just wondering if its possible?

Posted (edited)

EDITED: NOTE: For some reason, there is a space showing between the "O" and "U" in the phrase render_purpose.SCREENSPACE_OUTSIDE_COCKPIT when I look at the displayed post. There should be NO spaces in this line.

~~~~~~~~~~~~~~~~~~~~~

There are no guarantees that this may not break something. It has not been exhaustively tested and you must be aware of what you are doing when making changes. Remember that you must not edit a Lua file with the default text editor ... use Notepad++ or similar. And always make a copy of the file that you are changing so that you can revert back to the original when things go wrong.

 

If you look in the following folder:

Ka-50/Scripts/Aircrafts/Ka-50/Cockpit/ControlsIndicator/

 

you will find a file named ControlsIndicator.lua. At the beginning of this file is the following line (ignore line breaks here, this is one continuous line):

 

purposes = {render_purpose.SCREENSPACE_INSIDE_COCKPIT,render_purpose.HUD_ONLY_VIEW}

This shows that the controls indicator is rendered only for the cockpit and hud-only screens.

 

If you make the following change, the controls indicator will be displayed on external view screens. For me, it is shifted from it's position in the cockpit view. On my monitor it is displayed approximately 2/3 of the way across the screen, still at the bottom. My monitor is 1920 x 1200 and I am set up for a two monitor view using TouchPal. I've not tested this with TouchPal, on any other resolution monitors, or on any different screen set up. I just know that this particular case seems to work.

 

Here is the changed line:

 

purposes = {render_purpose.SCREENSPACE_INSIDE_COCKPIT,render_purpose.HUD_ONLY_VIEW,render_purpose.SCREENSPACE_OUTSIDE_COCKPIT}

 

Note that this adds a third render purpose for the screen space outside the cockpit. And again, this is all on one line with no line breaks and there are no spaces in the line.

 

Being very repetitious ;), there are no guarantees and you should be comfortable with editing Lua files. It might be possible to change the position of the display but I think this is probably not trivial.

 

I hope this helps with what you were seeking.

Edited by blaster454

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