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Posted

Hi guys.

I am modeling (first time ) a plane.

The CT-114 Tutor used by the snowbirds.

Now i am very very new too 3Dmax7. And i have some questions.

I have already a part of the fuselage and the wings.

Only i have a major problem in my fuselage.

As u can see in this pic. my nose is f*ck*d *p.

pic19mp.jpg

pic20xt.jpg

Now my question is , can i make this good and how ?

if not , do i need too make it again ???

 

Allso how do u guys make everything that smooth ?

I have already 11461 polygons and it still looks bad :(

Some help would be really appreciciated.

 

Grtz Eagle

Posted

Hi, not a bad start :)

 

Can you give me a 3d wireframe of the nose?

 

What works for me is first build the rough shape, with not that many "height" parts of the cilinder. Selecting a bunch of vertices and scaling them doesn't wreck your mesh. After im satisfied with the basic shape, i start slicing some pieces (under edit mesh) and refining it. Just like sculpting. If you have too much vertices, you can *weld" them together, see an online tutorial for more on welding, its quite useful.

 

Everyone creates ugly things in the beginning, you dont want to see my first creations :P.

 

Good luck!

migtoon0xo.gif
Posted

Alright, first, resize everything 10 times smaller so the grid becomes useful, second, what are those "loose lines" can u give me a screenshot in edit mesh mode?

migtoon0xo.gif
  • 2 weeks later...
  • 1 year later...
Posted

Hey guys,

 

Just thought I would update this post and let everyone know that the team has finished our CT-114 Tutor model in Snowbird trim.

It came out really nice and is a blast to fly. :joystick:

This model is unrestricted and is available for download at our new website.

Please stop on by and check it out.

www.virtualsnowbirds.com

 

 

tutorspo8hl3.jpg

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