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Posted (edited)

I was flying the Dragon Raid on the airfield mission yesterday and noticed at the FARP extreme FPS loss when looking at other Blacksharks departing from the pad. Whether in the pit or external view, anytime I looked with TrackIR towards the departing choppers, the FPS would go from about 45+ to 13. When I would look away from the choppers, it would jump back to 45+. Also in my 4 ship, when external looking back at the formation, the FPS would fall extremely but when looking away, it would bounce back up. Seems that looking at multiple spinning rotors kills the FPS.

 

Is this a known issue, or is there some way to correct it?

 

My system specs are as follows:

 

Nvidia GTX 295: Driver: 191.07

nHancer

 

AF: 16x

AA: 4x(Enhance), Gamma, TranspSS

VSync: On, TripleBuffer+

SLI: AFR[0x00480041]

Perf: HiQual

NegLOD: Clamp

 

In game settings: All maxed except water. Mirrors are off.

 

Machine Specs:

i7 950, 12 gb ram, Win Vista 64

Edited by WindWeapon

The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10

[sIGPIC][/sIGPIC]

Posted

Windweapon, it would be easier to judge if it's an issue in the simulator or an issue in your system if you informed us of what kind of system you are running. ;)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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| Life of a Game Tester
Posted

My system specs are as follows:

 

Nvidia GTX 295: Driver: 191.07

nHancer

 

AF: 16x

AA: 4x(Enhance), Gamma, TranspSS

VSync: On, TripleBuffer+

SLI: AFR[0x00480041]

Perf: HiQual

NegLOD: Clamp

 

In game settings: All maxed except water. Mirrors are off.

 

Machine Specs:

i7 950, 12 gb ram, Win Vista 64

The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10

[sIGPIC][/sIGPIC]

Posted (edited)

It happens to me too. The FARP situation with a Ka-50 spawned in front is very descriptive. Notice how depending the zoom level with wich you're watching another ka-50 your fps increases/decreases a lot! and it seems related to the rotor movement level of detail.

 

In game settings high/medium, water low, no mirrors.

 

E5200 @ 3Ghz

Nvidia 9600GT 512DDR2 drivers 191.07 with AAx4, AFx8 ,negative LOD=clamp, texture filtering=quality

Windows 7 64 bit

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted (edited)

Hm, we need to start pondering a bit again.

I've heard of such issues from other players when I ran my own server.

 

- It sometimes seemed that lighting may have contributed to it.

- Mods are a likely contributing factor - try to disable some/all other mods to see if it makes a difference.

- Custom skins may be a contributing factor - try to disable some/all other mods to see if it makes a difference.

- Some players have often adjusted their water settings to 1 or 0, and solved the issue alltoughether - the total of everything just overwhelmed their CPU. (Some insisted that they should be able to have all settings on Max).

- Other may have tested out other drivers and solved the issue.

 

In the end - it may be a valuable test to Uninstall, install 1.0 and apply 1.0.1c over a *CLEAN* 1.0 to see that resolves the issue.

Edited by Panzertard

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

This i probably due to the dynamic lights. I experience the same issue on some levels. It's clearly noticable for me in the death valley missions. You can also see the huge framedrop when they engage their lights.

 

The strange thing for me is that when flying in formation with 3 other BS, i can get 60 FPS in flyby, but sometimes i can have 17 fps just looking at 1 BS.

 

Try putting lights="1" in your config file and test again.

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