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Posted

When you are using custom skin (esp. dark ones) on Su-27 or Su-33, if your viewpoint reach several hundreds of meters away from the aircraft, its skin will reverts back to the defaut one. It is really an immersion killer when flying online to see your wingman's skin change back and forth. Please do fix this issue in 2.0.

Posted (edited)

The LOD switch (higher to lower level of detail) is defined by the LOD value in general in your visibility settings as multiplicator with the

LOD values set for each model in modellod.txt file.

In other words you can define by yourself - if you know how- at what range in meters this "switch" will/should occur.

 

Furthermore we (3Sqn Kuky and me) realized that many vehicles in modellod.txt had 100.000m as standart values set, some not.

The result of this was high to very high cpu-cycles caused by calculations of those unnessarily high LODs even on objects far

beyond visible natural range.

Stupid if you ask me. A classic "the developer had positive intentions, but no practical expierience" case.

We changed those values and at lockonfiles.com you can find a improved modellod.txt file as far as i know.

Fly over 100 ground vehicles without FPS suicide.

For the lack of coding efficiency according to buildings i have never heart a solution which would make the performance as good

as in IL2 especially if you fly over huuuuge cities.

 

IL2 deals with this topic very elegant. No matter what settings you have OR what FOV ( Field of View) Zoom you use, the objects (crafts)

will appear as dots then later as shapes in the same fashion and manner, only depending on actual range. Bravo solution.

 

Good ole FalconAF has in terms of performance a superb solution in that case....fly in a real war with 100-1000 objects ACTIVE and you will not get FPS losses

because someone thought it would be good to model everything with 24.000 polygons per unit over 100km :megalol:

 

Coding good gfx in a smart code- and calculation efficient way is THE challange of gamemakers....lets hope DCS has a "thought" on this too.

Less is more in this field, and the best programers get paid exactly for that skill.

Edited by A.S

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