Cradle Posted December 1, 2009 Posted December 1, 2009 Greets I dont know if this only concerns the stand alone missions or if it might happen during the campains aswell, but i more often than not feel that the missions i flown havent really "ended" even tough i seem to have cleared the area of enemies or emptied my stores and returned to base. All that happens after landing and i quit is that i get the statistics but nothing more. I dont know if i did good or completely missed something. The courier misson clearly says mission success and of you go for vodka and caviar.. i feel i played my part.. but in other missions the world seem pretty "dead". For example: in the clear Tkvarcheli misson witch i have struggled with dozens of times (like we all?) i finally managed to kill of every damn ground units, including lots of infantry, i could possible find in the area. the convoy did also make it unharmed all the way to the FARP with me as escort.. but then nothing more happend.. the convoy halted and thats it.. no radio com. no mission completed.. nothing.. i dont know if i have to kill EVERY last soldier in the town for a mission succes? If there are more goals that i have to complete i would like to know what they are, atlast when flying stand alone missions since i use them for practise before entering the campains. in the campain i would be content if just being able to survive counts as success.. ;) live to fight another day... same thing with the patrol mission.. the one where u head into the canyon and ambush the tank convoy. after killing like 6-8 tanks and 2 AA im out of ammo, and since head on rockets attack towards fireing tanks is suicide i return home.. and same here.. no information at all wheter or not this counts as success.. rearming and going back seems kinda wierd since it dosent seem like anyone cares what happens to the approaching tanks. so.... in conclusion. what i miss is a option to communicate with some commander or such that i could call in sighted/destroyed enemies and give my current situation on ammo/fuel or whatever. To call for reinforcment or just to alert whom it may concern of enemy presence. to get orders.. as it feels now im just a lone ranger hunting at will. ----- My life as a child did not prepare me for the fact that the world is full of cruel and bitter things. -Robert Oppenheimer, 1904-1967 TM Warthog Hotas, TM Rudder, Track IR 5 Next Level GT Ultimate V2 Gaming Chair Racing Simulator Cockpit 43" Screen
EtherealN Posted December 1, 2009 Posted December 1, 2009 If you want to find out what the win conditions are you can load the mission file in the mission editor. ;) The problem with having a "Mission Success" flag is that we gamers tend to stick around there no matter what just to get that message, whereas a real life pilot would do his best and then make a judgement call on whether he's met the objectives. If the objective is to make the convoy survive and it survived... then you RTB. No point risking the chopper over hostile ground after that. As for that last request there, I hope you realize the amount of coding that would be needed for that. :P [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Cradle Posted December 1, 2009 Author Posted December 1, 2009 Thats how i feel to. When i judge the mission to be completed i head home.. no way that i would -like in the case of claring Tkvarcheli- head in over still hot territory just to flush out that last soldier down there.. the risk of getting shot down is just to great. and yes.. i understand that it would be near impossible to simulate a headquarter giving dynamicaly generated orders.. but still. some kind of communication would be nice. Even if the information dosent lead to anything in "the world" the player get a reply and a OK to RTB when hes out of ammo or feel that he has completed the objective? Atleast it would be nice to get some more feedback after the mission. I would know that i did great if i destroyed 16 tanks alone, but it i could see some rating (like in Falcon 4) i would get a better idea of my performance when things didnt go that well. But i understand that it would be hard to measure this.. perhapps something that could be pre dedermined in the mission? if the player fires 12 vikhrs and only get 3 destroyed tanks it would be poor result and waste of ammo but 8 tanks would be excellent. anything over that would be outSTANDing? If the helicopter didnt get a scratch that would improve it even more? Dunno.. One thing i was thinking about tough is that i might miss flying over certain "triggers"? if i stay at maximum range and turkey shoot the tanks and then just turn for home i might miss some new event/radiomessage that would happen if i would fly a couple of km closer to the tanks (or town or airfield or what ever)? i dont know. i guess that in the end i have to judge for myself what is success or not. or go multi player... ----- My life as a child did not prepare me for the fact that the world is full of cruel and bitter things. -Robert Oppenheimer, 1904-1967 TM Warthog Hotas, TM Rudder, Track IR 5 Next Level GT Ultimate V2 Gaming Chair Racing Simulator Cockpit 43" Screen
EtherealN Posted December 1, 2009 Posted December 1, 2009 Or open the mission in the editor and see if there was something you missed. :P Might feel a bit like cheating, but if you've already played the mission once I don't see any harm. And besides, real pilots will have hours of briefing for the mission so taking a peek there to see triggers isn't really naughty anyhow. A good mission designer will probably have hidden those things you aren't meant to know about from view anyway. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
dsobbe Posted December 16, 2009 Posted December 16, 2009 This may be a bug. It's certainly a problem. I've been having the same endless cycle of repeating missions in phase two of the Campaign that Cradle describes in his Post #1. I recently got my score button functioning and checked the score during one of the repeating missions. It said 100%. I recalled my wingman and headed for the barn. Just before landing I again checked the score. It said 20%. As expected, I was not advanced in the Campaign. I had this happen again in another mission. It seems random. The next time it occurs I'll upload the files. Has anyone else seen the Mission Score do this?
EvilBivol-1 Posted December 16, 2009 Posted December 16, 2009 Perhaps something changed between the two times you checked the score? It all would depend on how the scoring is set up. Maybe some friendlies have died or maybe you didn't fly into a zone you should have, etc. Scores can be subtracted just as they can be added. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
EtherealN Posted December 16, 2009 Posted December 16, 2009 Also note that as far as I recall the "score" triggers in the Georgian Oil War campaign aren't solely about you - they are measuring overall success for your side of the conflict. As in real life, you are just a small piece on the chessboard. So while you succeeding is usually enough to advance it might not be enough if you are unlucky with how your ground forces fare. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
dsobbe Posted December 16, 2009 Posted December 16, 2009 EvilBivol-1 &EtherealN, Thanks for the reminder fellows. I got so wrapped up in problem solving that I forgot how the Campaign functions. Pogo was right. "We have met the enemy and he is us".
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