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Posted

To prime the system for attacking air to air threats you have a few settings available. The obvious one is AA which primes the Vikhrs forthat type of combat. If your target is heading for you ("Head-On"), you also activate that one. This alters the timer of the proximity fuse on the missile to work better with that type of engagement.

 

So if the target is heading away from, or perpendicular to, you you can be satisfied with just AA. If the target is hading for you you use both.

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Posted

Both of these settings are also related to cannon aiming. It will automatically lead the target. If you have the guts to get within 3 KM of your target the Black Shark's cannon is lethal in A-A. (at least against AI)

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Posted

In close range the cannon is my main armament against player-controlled Ka-50's as well, though at really close range I would usually keep the cannon caged unless I have a previous lock on the target.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted
Both of these settings are also related to cannon aiming.

 

Do you have any evidence that this is the case? The manual only seems to indicate that AA and AA-HO buttons only affect Vikhr fusing. I've heard that only the "(ground) moving target" mode applies lead for a moving target, air, ground, or otherwise.

 

AA mode makes the Vikhr use a proximity fuse which is the best bet against an air target. The AAHO button makes the proximity fuse detonate earlier than normal as it would need to to not detonate behind an aircraft coming toward the missile.

 

Honestly I don't know what happens when you have AAHO but not AA. There's no logical reason to use AAHO only. I wonder if the behavior of AA+AAHO is the same as AAHO only.

Posted

There is no question that AA affects cannon aiming when it is slaved to the Shkval. I don't know about Head-On because I have never used it. But certainly AA provides the only workable firing solution against a moving airborn target. Easy enough to test. Just place a fast moving UH-60 perpendicular to your path and watch where your shells fly with each setting.

Smokin' Hole

 

My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.

Posted

AA affects Vikhr as it alters the way it detonates.

 

Usually it is impact detonated, but in air to air it uses a proximity fuse. By setting air to air it arms this method of detonation.

 

Head-on air-to-air mode alters the characteristics of the gun targeting but not that of the Vikhr.

 

You need the laser to fire the Vikhr at an air to air target as normal.

 

Best regards,

Tango.

Posted

Usually it is impact detonated, but in air to air it uses a proximity fuse. By setting air to air it arms this method of detonation.

 

Head-on air-to-air mode alters the characteristics of the gun targeting but not that of the Vikhr.

 

You've got that backwards. Both methods set the Vikhr to proximity detonate, but the AAHO setting sets it to detonate early. AAHO has no effect on the cannon.

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