GuntiNDDS Posted January 22, 2010 Posted January 22, 2010 Hi. I have finally replaced my x52 with the CH Fighterstick. I'd like to assign shkval movement to the 8-way hat/pov, but it doesnt get recognised as an axis. It is set to "Use as POV" in the CH Software. I dont get it :D How do I make this work ? Thanks :)
GuntiNDDS Posted January 23, 2010 Author Posted January 23, 2010 (edited) Thanks, but too much information :) All I want is use the Fighterstick's POV to control the shkval like propably everyone who plays BS use their Fightersticks POV for. /edit: i made a picture: Edited January 23, 2010 by GuntiNDDS
GuntiNDDS Posted January 23, 2010 Author Posted January 23, 2010 found it now. there are seperate keybinds for shkval left,right,up,down that the pov directions can be assigned to. thus assignment in the axis category is not neccesary.
Revvin Posted January 23, 2010 Posted January 23, 2010 You can't select it as an axis as by default the POV hat is a cluster of buttons essentially. However with a little CMS scripting you can have the POV hat control the mouse cursor. A member at the CH Hangar posted this script: timer( interval, d1, 1, 1 ) = CMS.b49; cms.b1 = d1; IF( JS1.B25 OR JS1.B26 OR JS1.B27 OR JS1.B28 OR JS1.B29 OR JS1.B30 OR JS1.B31 OR JS1.B32 ) THEN XRELATIVE = FALSE; YRELATIVE = FALSE; CMS.B49 = TRUE; //Turns on Mouse look ELSE CMS.B49 = FALSE; //Turns on Mouse look CMS.A1 = 128; CMS.A2 = 128; ENDIF IF( NOT XRELATIVE ) THEN cms.a1 = 128; cms.a2 = 128; IF( js1.b32 or js1.b25 or js1.b26 ) THEN cms.a2 = 72; ENDIF IF( js1.b26 or js1.b27 or js1.b28 ) THEN cms.a1 = 184; ENDIF IF( js1.b28 or js1.b29 or js1.b30 ) THEN cms.a2 = 184; ENDIF IF( js1.b30 or js1.b31 or js1.b32 ) THEN cms.a1 = 72; ENDIF ENDIF Cut and paste that into the 'CM Editor' in Control Manager and then on the 'CMS Controls' tab set the axis A1 and A2 to act as the mouse X and Y axis. Download the script and you're done. Thanks to Chris0381 for posting his script there.
GuntiNDDS Posted January 23, 2010 Author Posted January 23, 2010 hmm. interesting :D - tho not what i needed :) i use my mouse for mouse movement. I solved the shkval movement now tho. didnt need to map to axis.
Revvin Posted January 24, 2010 Posted January 24, 2010 That could be any axis really not just the mouse, assign it to a a different joystick axis other than the X/Y and Z axis already on the Fighterstick.
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