JHzlwd Posted March 5, 2010 Posted March 5, 2010 For the most part everything in the Editor works well but I am having a frequent problem with ground units. Here's what's happening: (1) Place some friendly paratroopers and waypoints with speed of 7k or so. On the first test the troops move as expected but on subsequent runs they just stand there if I have added other units or made seemingly trivial changes to the mission elsewhere. If I delete, then replace these troops they will again march on the first test but not if I restart the mission. (2) Try same thing with enemy troops. They always move but when they confront the friendly forces no one ever fires although they are well within range. I have made sure they carry appropriate armament. The enemy troops equipped with manpads will, however, always fire on my Ka50 if it is in range. (3) Place enemy mobile howitzer with waypoints. It moves to final position every time but will fire on ground targets (buildings etc) only on the first test and not thereafter if I make any changes at all. I have tried this with/without targeting (I realize targeting does not apply to most ground units) but get same results. Evidently I am overlooking something needed to motivate ground units - obviously the ground unit deployment works properly in the canned missions from DCS. Best wishes, JH I7-2600K@4322 MHz / Asus P8Z77 Deluxe EVGA GeForce1080 SC Video Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440 Saitek X55 "Rhino" / Logitech G510 Win 10 Pro 64 bit
Weta43 Posted March 5, 2010 Posted March 5, 2010 Can you post a (simple) example that no longer works ? Cheers.
JHzlwd Posted March 5, 2010 Author Posted March 5, 2010 Can you post a (simple) example that no longer works ? Thanks for responding. I just put together a very simple example in which opposing foot-soldiers confront each other after a short march along with a couple of mobile howitzers on each side. The Ka50 is set up in approach mode aloft to act as observer. I took the precaution of putting the howitzers "on road" so they would not run into obstacles. On the first try of this mission it worked just fine with some aggressive combat. In fact, I got shot when approaching the paratroopers too closely. On subsequent flights, everyone is passive although a few shots come my way from the paratroopers. No one moves. All units stay in their initial positions. This is the main problem I am having plus refusal of opposing forces to engage after the initial run of the mission. Here is the link to the .miz file ... http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/Ka50/Missions/TEST.miz Evidently I have missed observing some critical requirement. Best wishes, JH I7-2600K@4322 MHz / Asus P8Z77 Deluxe EVGA GeForce1080 SC Video Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440 Saitek X55 "Rhino" / Logitech G510 Win 10 Pro 64 bit
CAT_101st Posted March 6, 2010 Posted March 6, 2010 I belive the us troops are the only ground troops the move. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
slug88 Posted March 6, 2010 Posted March 6, 2010 Nope, they all move. The insurgent troops aren't animated, but they still move. Russian and US troops are fully animated. Weird bug, I'll try and check it out myself over the weekend if I have time. Definitely didn't experience this when I tried my hand at mission building, though that may have been pre patch. [sIGPIC][/sIGPIC]
JHzlwd Posted March 6, 2010 Author Posted March 6, 2010 This is an update to the problem I originally reported. After a number of experiments this morning I modified the TEST.miz to provide non-zero speed at the final waypoint for stuck units. They now move and engage as expected. Could be a co-incidence so will try some other things to verify but it's looking good Best wishes, JH I7-2600K@4322 MHz / Asus P8Z77 Deluxe EVGA GeForce1080 SC Video Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440 Saitek X55 "Rhino" / Logitech G510 Win 10 Pro 64 bit
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