Distiler Posted March 12, 2010 Posted March 12, 2010 Hi! Even with low latency servers (like 100ms) and good lines without much packet loss there is a lot of "warping" going on (by warping I mean strange displacements, not induced by the pilot but by the network). To supress almost all warps I have to play with 30-40ms latency. Even that, when helis are very low, seem like warping increase. I remember from my days in il2 sturmovik that I could play even with 200ms without almost any warps. I remember reading a lot time ago that the problem was about code in the client and/or server to interpolate and/or extrapolate player positions, etc. to minimize those warps during network bad conditions. Am I right? Anything on the pipeline about this? Thanks in advance. AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
sobek Posted March 12, 2010 Posted March 12, 2010 Do you actually know about packet loss values of your connections or do you just know about your ping? Those two values are not necessarily connected. Do you play via wireless LAN? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Speed Posted March 12, 2010 Posted March 12, 2010 Hmm... I've also seen alot of warping at times, seems kinda correlated at least in some of the cases to times when the host's computer becomes bogged down. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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