Jump to content

Recommended Posts

Posted (edited)

I prefere reality....so my ask is...this A2A Changes correspond to reality?? or is it just to increase playability?? and in FC2, 0 is a su-27 missiles armed with R-77???

Edited by SVK_Motas
  • Replies 189
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Both.

 

I prefere reality....so my ask is...this A2A Changes correspond to reality?? or is it just to increase playability??

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

They're pretty good, but probably not quite super-human.

 

Ia an excellent AI better than the best pilots in the world? i mean, is so good flying that is not real?

 

Wich is the more realistic skill, high?

 

Greetings

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)

... Realistic G-Loc model returned to be more realistic. You can sustain a medium to high-g battle for a long time, but if you abuse it and try to hold 8+ for long you're in trouble. Doing a 'g-warm up exercise' for 15-20 sec at 5g or so will better prepare you for a high-g fight, increasing your tolerance to high-g for a few minutes.

...

 

There will be a key-command "to do a g-warm exersise"?

Edited by GUMAR

[sIGPIC][/sIGPIC]

Реальные хотелки к ЛО3 по Су-25 в основном...

ASRock PG9, i-5 9600KF, MSI 2080Ti, 32GB 3466

Posted

Negative you must do it yourself. :)

 

Fly a circle or barrel roll or any other maneuver that you can sustain 5g in for 15-20 sec.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

i cant trim my su27 to steer straight when i go at 800kmh its either will climb a little up or down but its will be not stedy when i let go the joystick, i adjusted my curve, is this a problem in FC 1.12 ?

 

PS/ sorry for my poor english

Posted
i cant trim my su27 to steer straight when i go at 800kmh its either will climb a little up or down but its will be not stedy when i let go the joystick, i adjusted my curve, is this a problem in FC 1.12 ?

 

PS/ sorry for my poor english

 

I believe you mean:

is this still a problem in FC 2.0?

Posted
i cant trim my su27 to steer straight when i go at 800kmh its either will climb a little up or down but its will be not stedy when i let go the joystick, i adjusted my curve, is this a problem in FC 1.12 ?

 

PS/ sorry for my poor english

 

This is not a bug, it is simply because these aircraft do not have any auto-trim except

for enabling autopilot. When you change speed you must re-trim, or use autopilot for help.

 

The only aircraft in lockon with autotrim always on is F-15. This will not change in FC2.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
I believe you mean:

is this still a problem in FC 2.0?

 

sort of, im not sure if anybody else having this problem, but i tried changing my joystick and tried to install on different machine but i still have the same problem, i guess its not my joystick problem, i'd tried to reinstall my FC but still same, if this is a problem then will it be fixed in FC 2.0?

Posted
This is not a bug, it is simply because these aircraft do not have any auto-trim except

for enabling autopilot. When you change speed you must re-trim, or use autopilot for help.

 

The only aircraft in lockon with autotrim always on is F-15. This will not change in FC2.

 

I think you misunderstand. I believe Thunderbird is referring to the fact that when you manually trim in a SFM aircraft, the trim is over sensitive and you can never get it trim with out a climb or decent, where as in the Su-25 you manually trim with ease.

Posted

i understand that you always need to trim when you increase/decrease the speed, i hold my speed at 800kmh, i try to trim to the extend where i can have a better control, so it wont automaticly climb or decrease my altitude, but it never work, i dont really know how to get it work... but if i fly the F15 i dont have this problem

Posted

I think in FC2 the trim still happens in large steps.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

When i was still playing with the A-10, I had to adjust the airspeed in accordance with the trim to fly level..

 

I think it should be the other way around though..

 

Perhaps the same could be done in russian aircraft?

[sIGPIC][/sIGPIC]

Posted

New missiles like ASRAAM, MICA IR, Python 5, AIM-9X can. Anything older does not, AFAIK.

 

hmm I could be wrong , but once released- an IR is on it's own regardless, yeah? Are they capable of receiving datalink updates about a new target in the event they go ballistic?

 

Just seems an unlikely built in capability as the flight times are so short

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I should add that mud-movers would be smart to verse themselves well in missile evasion and in fact, outright radar evasion ... online I see many A2G guys screaming for escort while flying straight into the FEBA fat dumb and happy.

 

You aren't defenseless, guys. Just put some effort and patience into it! :P

 

Regarding that, the 9thAF already started on these topics but I would like to know something about a point you didn't mention.

 

Will a proper notch for radar evasion now require a serious look down situation and usage of ground clutter? Or, can we still put ourselves in a good angle at 25000ft to disappear from the radar screen entirely while being completely skylined? I'm quite sure the latter should never happen.

Posted

A look-down situation is always required for a notch, just as in FC1. The look-down parameters have not changed thus far.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

By "difference" over ocean, you simply mean the graphical effect?

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted

Ask it in a different thread. Note the title of this thread.

 

i have a question when you're doing low pass you can see the dust flying in the ground does it make any difference when you do this at ocean, like something in this video you can see at 0:18

 

http://www.youtube.com/watch?v=gJkNtgK76AM&feature=related

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I don't see why. In particular radar missile improvements benefit everyone.

 

EDIT: Looks like a lot of people will switch to flying the F-15 now. Have seen an increase already in people doing that, that mainly flew 27's and 29's.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...