Grimes Posted March 27, 2010 Posted March 27, 2010 A couple questions about the preset payloads. 1. Is there a file where you can change them? 2. Can you add to the list or are you limited to a certain number of possible options? 3. Would the Multiplayer integrity check automatically check the file. If so must you have the same payloads or does it to it by weapons? 4. Why wasn't it done like Black Shark where you have a sub-selection of mission type payloads to choose from? Its a great new feature, I'm just curious to its potential/limitations. Last night I found myself in a debate with myself over which is the best payload to take a few times. It seemed like a few of the payloads I'd want to use lacked a specific weapon or ECM that I felt would have been vital to the mission. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Boberro Posted April 3, 2010 Posted April 3, 2010 Grimes did u try to create sub selections for payloads as we talked today ? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
evilnate Posted April 3, 2010 Posted April 3, 2010 Looks like there is a relevant file at \\LOFC2\Scripts\Aircrafts\_Common\Rearm.lua I found the A_10 section and think I am ready to do this but I can't find a CLSID for AGM65K X3 pylon anywhere. Anyone know a CLSID reference for this?
Boberro Posted April 3, 2010 Posted April 3, 2010 I created my own 11-th payload on list. Need to create yet submenu for payload type. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Grimes Posted April 3, 2010 Author Posted April 3, 2010 I havn't tried to do it yet. Bob, try instead to replace one of the payloads... Add a mercury pod to one of the T-Frog payloads that doesn't have it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Panzertard Posted April 4, 2010 Posted April 4, 2010 What someone else and I discussed via PM - if it would prevent them from loggin onto MP servers - this is what I said: Originally Posted by Panzertard If you mean editing the database tables from the default FC2/DCS - then intergity check will fail because the files have been tampered with. It's quite likely that someone will use Integrity check on that - because this is just how you could see people trying to cheat in DCS:BS - with Aim-120 on their pylons. So most admins may want to prevent people from swithing content "in air / on the fly / custom loadout code". Not that I've studied which files or what to change. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Recommended Posts