LawnDart Posted April 1, 2010 Posted April 1, 2010 Is there any way to edit where each jet starts on the ramp in the mission editor (or elsewhere) for a multiplayer mission? Would like to have jets parked on the main ramp together instead of outside the the bunkers and re-fueling/re-arming areas. Secondly, is there any significance to the "ship #" in the mission editor other than the tail number of each jet? [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
EvilBivol-1 Posted April 1, 2010 Posted April 1, 2010 1. There is no "proper" way, but you can eliminate starting spots by placing static objects (presumably aircraft) to prevent a live group from starting in that location. The group will then start from the next available location and so on. 2. Negative. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Nate--IRL-- Posted April 1, 2010 Posted April 1, 2010 OT but in a Multiplayer mission yesterday I started in a hanger! The Doors slid open as I started up. Nice little feature we've wanted since 2003 ;) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Brit_Radar_Dude Posted April 1, 2010 Posted April 1, 2010 Sweet..... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
LawnDart Posted May 1, 2010 Author Posted May 1, 2010 (edited) I've spent hours on end trying to figure out how to get client planes parked together on the ramp. I've done several tests swapping client slots and placing static objects in undesired parking areas, but the spawn order seems random somehow when the objects are first added in the ME (even if they retain their spawn points from then on, there's no way of choosing the initial ones when adding each air group). I tested a mission with as many client slots as the airbase would hold and figured out which air groups were together on a ramp, but after changing those air groups to the type of jets and paintschemes I wanted they'd spawn between a taxiway and runway (on the grass) and blow up when starting the mission (FC2 bug?!)... :wallbash: The only airbases I've managed to successfully spawn all jets in order on the ramp are Anapa, Guadata and Kobuleti and not because I did anything differently, just by the random spawn points set by default. There might be other airbases, but I haven't tried them. This along with transparent models and all the flaws in the ME has to be one of the most annoying things I've found in FC2. Has anyone else found a workaround for not spawning in the parking areas or bunkers, but instead together on the ramp? Edited May 3, 2010 by LawnDart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 |
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