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The search sponsored by ED brings you this: ;)

ModMan 7.2 release date, FC2 support

 

Well. Thanks for answer. But i do not mean new skin slot.

Is it possible to let modman replacing an existing skin slot?

Without replacing an existing skin slot but is only one way

 

replacing db_countries.cfg file is a wrong and bad way because you are corrupting completely the skin database if some skins was installed before yours.

It's not a way to choose at all to pack such a file in a mod. (BTW like *.skins file too...)

To preserve the database integrity, the good way is to add entries to this file not to overwrite it. (you just need to make a skin.lma file)

modifying db_countries..lua file is only required for NEW SLOT.

 

for new 3DMODEL, no need to owerwrite/modify db_countres.lua, just re-use the same skin name entries (skin ID and skin name) and use these ID/NAME in your dedicated .skins files.

 

in fact i don't understand at all why are you modifying db_countries.lua file ? (even for new 3DMODEL)

what is the real problem to solve in this file ?

 

A+

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

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