DetroitDieseL Posted April 11, 2010 Posted April 11, 2010 Are we allowed to use custom skins?- If yes, How?? If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
Panzertard Posted April 11, 2010 Posted April 11, 2010 The search sponsored by ED brings you this: ;) ModMan 7.2 release date, FC2 support Well. Thanks for answer. But i do not mean new skin slot. Is it possible to let modman replacing an existing skin slot? Without replacing an existing skin slot but is only one way replacing db_countries.cfg file is a wrong and bad way because you are corrupting completely the skin database if some skins was installed before yours. It's not a way to choose at all to pack such a file in a mod. (BTW like *.skins file too...) To preserve the database integrity, the good way is to add entries to this file not to overwrite it. (you just need to make a skin.lma file) modifying db_countries..lua file is only required for NEW SLOT. for new 3DMODEL, no need to owerwrite/modify db_countres.lua, just re-use the same skin name entries (skin ID and skin name) and use these ID/NAME in your dedicated .skins files. in fact i don't understand at all why are you modifying db_countries.lua file ? (even for new 3DMODEL) what is the real problem to solve in this file ? A+ The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
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