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Posted
Additionally to poor missions some briefing suck bigtime! I don't expect them to be professional or with extensive reconnaissance materials but for me when there's no briefing map then there's no briefing at all.

 

Worse than that: Don't expect 90% of the players on a server to actually read them, no matter how good or important they are...

 

 

 

But that conclusion is true for all aspects discussed here: It's not the realism or simulated events that make the game, not the graphics, FM or DM, it's the players and how they either play this game or fly in this simulation. That's what makes the biggest difference, IMHO.

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Posted
Worse than that: Don't expect 90% of the players on a server to actually read them, no matter how good or important they are...

 

 

 

But that conclusion is true for all aspects discussed here: It's not the realism or simulated events that make the game, not the graphics, FM or DM, it's the players and how they either play this game or fly in this simulation. That's what makes the biggest difference, IMHO.

 

That's why I consider the ability to actually read the mission briefing in-flight a great feature!!!

 

As for the last opinion I don't agree. I would rephrase it to "All the BS great features need the right players attitude to make MP enjoyable".

Posted

Agreed on the ingame briefing, Bucic.

 

I'd go for at least one of the following alternatives, preferably both:

 

1. Possibility to print the briefing for terms of realism (e.g. with frequencies for flight, base/tower and divert airfields)

2. Possibility to show ingame (A simulation of the kneepad, with a (move and scaleable) map, preferably with options to draw or write on it and a second page with the briefing with frequencies, callsigns, etc.

 

IIRC these points are already noted in the features wishlist-thread.

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Posted (edited)
Agreed on the ingame briefing, Bucic.

 

I'd go for at least one of the following alternatives, preferably both:

 

1. Possibility to print the briefing for terms of realism (e.g. with frequencies for flight, base/tower and divert airfields)

2. Possibility to show ingame (A simulation of the kneepad, with a (move and scaleable) map, preferably with options to draw or write on it and a second page with the briefing with frequencies, callsigns, etc.

 

IIRC these points are already noted in the features wishlist-thread.

 

I've noticed you can fly MP mission and open the recorded track in The ME to get mission details and everything. Please let me know if you have a better solution.

 

 

Additionally DCS allows to read the mission briefing while in-flight! This is very helpful. Provided that you don't deal with a piss poor briefing.

 

Edit:

Rather important questions on the subject. Alt tabbing in LO FC would cause some issues like loosing shininess on ACs canopies. Are there any Alt+tab realted issues in DCS/DCS Multiplayer?

 

Edit2:

This topic http://forums.eagle.ru/showthread.php?t=53035 by PedroTheGoat awed by the Georgian Oil campaign made me look for this answer DCS Campaign in Multiplayer Possible? As far as I read there it is not implemented but certain missions can be played over MP.

Edited by Bucic
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