socal500 Posted April 26, 2010 Posted April 26, 2010 (edited) Please delete post. Was about MP menu resolution but its not really a concern. Edited April 26, 2010 by socal500
Panzertard Posted April 26, 2010 Posted April 26, 2010 I can tell you the reason for this: - SP menu & mission editor is using OpenGL, and with your native desktop resolution. When you start to fly it switches to DirectX and the resolution you choose in the options. - MP menu starts directly in DirectX and the resolution you have set in the options. (for the sim). Hence the difference. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
socal500 Posted April 27, 2010 Author Posted April 27, 2010 I can tell you the reason for this: - SP menu & mission editor is using OpenGL, and with your native desktop resolution. When you start to fly it switches to DirectX and the resolution you choose in the options. - MP menu starts directly in DirectX and the resolution you have set in the options. (for the sim). Hence the difference. My native desktop resolution and the resolution I have set in the options for the sim are the same.
Grimes Posted April 27, 2010 Posted April 27, 2010 With regard to the text and such within the MP menu.... Its because the interface itself is locked down to a specific resolution. 1024x768 if I recall. While the 3d game is at whatever resolution you set it to. Thus the 1024x768 stretches to match your 3d game resolution. I can't imagine how horrible it looks on a triple head to go! The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Bucic Posted April 27, 2010 Posted April 27, 2010 (edited) Is it that hard to do a vector graphics interface these days? :P I'd like to pick up the question. So what do I do to never see the ugly menus in non-native resolution? \DCSBS\Config\graphics.cfg DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.333333333; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.333333333; } Simulation { resolution = {800, 600}; bpp = 32; fullscreen = 0; aspect = 1.333333333; I have it like this and yet MP interface looks bad and runs full screen. SP interface runs fullscreen too but looks perfect. My display native res is 1280x1024. Edited April 27, 2010 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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