71st_Mastiff Posted May 10, 2010 Posted May 10, 2010 (edited) I'm trying to add these rocket pods for the KA-50 in FC2 and I keep getting this error.Also seems to be every rocket pod I try to add. In side the editor there seems to be a wieght issue full fuelled its at 86% wieght. No wepons added. Edited May 10, 2010 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Panzertard Posted May 10, 2010 Posted May 10, 2010 Just tested in Vanilla FC2 - no such problem. So it's one of the mods you've added I assume. Perhaps you should try to pinpoint the mod, and the redirect the question to the mod-maker? :) In any case - a step-by-step guide to reproduce it for the modmaker will certainly help him. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 (edited) why I can't make the KA-50 an AI Helli performing a mission in a SP. every time I click on the weapons for load out I get that error and a weight error. By the way I took this mission form BS so maybe that's why it don't work? But according to ED I'm supposed to be able to interchange missions theoretically? I do have the model mods from A10a, SU27, F15c. 6dof mod. mmm I try taking out all that and see. Just tested in Vanilla FC2 - no such problem. So it's one of the mods you've added I assume. Perhaps you should try to pinpoint the mod, and the redirect the question to the mod-maker? :) In any case - a step-by-step guide to reproduce it for the modmaker will certainly help him. Edited May 10, 2010 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 (edited) ok you were right so it doesnt like the new models of the BCZL mods. So how is this going to work when we make missions for the KA-50? Edited May 10, 2010 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 (edited) ok I try to load out the KA50 with the usual rockets and vykirs and it will not load the rocket pods. when in game. Same issue with the MI24V I load out with gun pods and vykrs and rockets and will not display the rockets. Edited May 10, 2010 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Design Posted May 10, 2010 Posted May 10, 2010 This works OK with FC2 clean + 1.2.1. patch. A hint: see as the icon from KMGU in your ME is one of rockets, not KMGU, it was corrected in the patch. 1 Carlos "Design" Pastor AMD64x2 5200+, 4GB DDR2, Asus M2V, Nvidia Geforce GTX260, Win7 x64
Panzertard Posted May 10, 2010 Posted May 10, 2010 Mastiff, may I suggest you upgraded your FC2 while Mods & Modman was installed? :) This would be one of the results you may get - the mods modify files in FC2 and the patcher is not allowed to update files that have been updated. Hence parts of your installation may be broken now. Just for future reference - patches must be applied to a clean FC2 - not one that has been tampered by mods. 1 The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 actually I uninstalled everything then installed the patch so, I guess I'll just have to find out why it did that? yes I uninstall all mods but did not take out modman. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Panzertard Posted May 10, 2010 Posted May 10, 2010 actually I uninstalled everything then installed the patch so, I guess I'll just have to find out why it did that? yes I uninstall all mods but did not take out modman. While installing mods, the mod installation may break some files - or change date/time on others. Uninstalling the mods wont fix this - reverting the files may not be working correctly. When the patch examines a file it needs to replace, it checks date/time stamps. If they are not as expected, it may choose to abort replacing the file - since the user may have saved data in it - data that would be lost if it was overwritten. Thats why you should always install a patch on a vanilla version. I know people hate to hear this, but it's the truth - I'm not making this up. ;) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 Not that I hate to hear it, just lazy and don't want to have to install, reinstal;l time away from gaming... :smilewink: While installing mods, the mod installation may break some files - or change date/time on others. Uninstalling the mods wont fix this - reverting the files may not be working correctly. When the patch examines a file it needs to replace, it checks date/time stamps. If they are not as expected, it may choose to abort replacing the file - since the user may have saved data in it - data that would be lost if it was overwritten. Thats why you should always install a patch on a vanilla version. I know people hate to hear this, but it's the truth - I'm not making this up. ;) "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Panzertard Posted May 10, 2010 Posted May 10, 2010 Not that I hate to hear it, just lazy and don't want to have to install, reinstal;l time away from gaming... :smilewink: You're just like the rest of us then ;) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 Ok that didn't work. I can not share missions from BS to FC2, I thought that was possible but it's not. There runtime tool errors in the mission editor, and I can see why, theres extra target information in the BS side that is not in FC2 side, so that would be understandable. :book: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Panzertard Posted May 10, 2010 Posted May 10, 2010 Ah, sorry - I didnt understand that you were creating missions in BS and then transferring them to FC2. I thought you were creating them in FC2. Yes, you're right - BS & FC2 is not code compatible until both are on the same patch-level. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
71st_Mastiff Posted May 10, 2010 Author Posted May 10, 2010 (edited) Ok you know the targeting information for the KA-50 in BS, doesn't have the same targeting information in FC2, so how is BS going to be compatible if they already made a patch for FC2 that doesn't have the same editor tools information i.e missing heliports and airfields in FC2 editor. FC2 editor BS Editor Ah, sorry - I didnt understand that you were creating missions in BS and then transferring them to FC2. I thought you were creating them in FC2. Yes, you're right - BS & FC2 is not code compatible until both are on the same patch-level. Edited May 10, 2010 by Mastiff "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted May 12, 2010 Author Posted May 12, 2010 (edited) this post moved..http://forums.eagle.ru/showpost.php?p=901088&postcount=1 Edited May 12, 2010 by Mastiff sorry this needs its own as it vanilla FC2 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Grimes Posted May 12, 2010 Posted May 12, 2010 Ah, sorry - I didnt understand that you were creating missions in BS and then transferring them to FC2. I thought you were creating them in FC2. Yes, you're right - BS & FC2 is not code compatible until both are on the same patch-level. I'm quite sure the only incompatibilities are with payloads (custom payloads are not shared between them) and the flag limits. I suppose there might be issues with the Ka-50 between the two games. Ironically enough I never really made missions with Black Shark using the Ka-50 for importation purposes into FC2. :music_whistling: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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