STP Dragon Posted May 25, 2010 Posted May 25, 2010 Hi guys, I want to ask you (developers) if you changed something on the ballistics calculation in 1.0.2. I've chosen the UBK-23 and set the UGM B switch to "5". I lasered a target in 700m distance, aimed and shot. The impacts were ca. 500-800m behind the target. Mutch to high. Somebody confirm? :pilotfly: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Boberro Posted May 25, 2010 Posted May 25, 2010 I also noticed that aiming circle is worse! It doesn't show more-less impact point like it has been before (for UPK). Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Isegrim Posted May 29, 2010 Posted May 29, 2010 Should work with Pos.6 now :thumbup: but dont know why its been changed:pilotfly: "Blyat Naaaaa" - Izlom
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