OldCrow Posted June 4, 2010 Posted June 4, 2010 Looking good there! And about faces, 200k might be alittle overkill, but its your decition in the end, looks very nice as it is now ;) To add the textures in 3dsmax, you open the material editor, select a material and then press teh small button by "diffuse". A window appear, choose bitmap, and browse to your file. After this the material is pretty much set up. You can change the specular and glossiness of your material, making it more shiny. When satisfied, simply drag and drop your material to the parts you want to have this texture. To add another texture, choose the next material and do the same. One note, when you add the texture to the diffues channel, the diffuse channel in your material will automatically be viewed. To go back to the main material parameters, click the button called "go to parrent", top right just above where it says "standard". Also to show the material in the viewport, you click the button called "show material in viewport". THis button is located just to the left of the "go to parrent" button [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
DetroitDieseL Posted June 4, 2010 Author Posted June 4, 2010 (edited) Thanks for the info- I did figure that out, but my problem now is I have to beak up the model and retexture it as the way I did it isn't working to well- I am breaking it up in maya then I will re-export it. BMp's are crashing my maya- not sure why- so I will break it apart then have the textures remapped in max. Then I will have to animate it (rig it) correct. I think I might need to buy 3dmax- I'm already behind schedule at work a sit is.......:doh: We need another plugin for maya..........ED:helpsmilie: Edited June 5, 2010 by DetroitDieseL If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
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