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Posted

Brilliant!

I know C++! Well, I'm stuck on chapter 2 :] but I know this:

 

#include<<iostream>>

using namespace std;

int main(){

cout << "I like dougnuts";

}

sysem ("pause");

return 0

 

I could make that program right now if you want it, you know, to prove how pro I am.

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted (edited)

Well, I've been looking closely at doing a clickable 3D pit for either the F-16 or F-18. Using OpenGL since it supports 'picking' (which D3D9 doesn't), plus it's portable.

 

Have some brilliant F-16 textures from http://www.xflight.de/pe_org_doc.htm which is all I need.

 

Was gonna do it in Java rather than C++ since development is faster, it's more portable, and multi-threading is much easier (gotta do something with cores 3 & 4 that LockOn doesn't use).

 

However, I can't see the point in investing a few hundred hours to make it work since so many things are borked with flight models, fuel consumption etc (http://forums.eagle.ru/showthread.php?t=55028). I'm hoping DCS:Warthog might fix some of these problems.

Edited by Moa
Posted

Sel94:

 

Read blaze's post again, Pro or not until Ed releases their tools and plugins, the pits will not look absolutely correct. Now some 3d textures is a whole other matter. If you can do this, fill your boots. Always nice to have nice looking pits, even if for the present. This will be better than original. Lots of modders always try and improve on the originals so your input in this area would also be welcome. Cheers. Hope to see some of your work in the future.

 

Rattler:thumbup:

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