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Posted

Each mission you add to a stage, you assign a range of points to (defaults to 0 .. 100). When the player enters the stage, all the missions appropriate for the player's score from their previous mission are placed into a pool, and one is picked at random.

 

So if you left the missions at the default scores, all missions are eligible and the campaign engine is just picking one at random. If the player gets a score > 50 for that mission, the campaign will be won.

 

I think the first stage of a new campaign would be entered with a score of 50, but I haven't tested that.

Posted

It's definitely awarding the points as expected? You can use the apostrophe key (') during the mission to see your current score. If that's not it, then maybe double-check the campaign setup has the right mission in stage 4.

Posted

Well it looks okay, but the task of destroying the buk seems difficult to fulfill - are you definitely destroying every single launcher along with the search and tracking radars? Is it really necessary? Normally SEAD is considered complete when the radars are destroyed, as then it can't launch any more missiles.

Posted
Well it looks okay, but the task of destroying the buk seems difficult to fulfill - are you definitely destroying every single launcher along with the search and tracking radars? Is it really necessary? Normally SEAD is considered complete when the radars are destroyed, as then it can't launch any more missiles.

 

did it passed to the stage 4 , i can't manage to make it work properly . no i've already tested the mission 3 it not very hard one or two passages with the gun and you're done Buk have no armor . i'll test it again right now i've just done three missions i wait a bit

Posted

Well, I'm not really sure. The campaign logic is pretty simple, so as long as the player's score is >50 when the mission ends it should go on to the next stage. The goals for mission 4 (submarine) seem correct, although in the version you uploaded you get 100% just for being alive which is fine for testing purposes so I can't really fathom what the problem might be.

 

I don't fly the Frog myself so I can't really playtest the missions all that easily. But it shouldn't really be necessary to test if the campaign moves to the next stage...

Posted

thanks a lot , i'll do more tests until it works . for now i can't explain why mission 3 doesn't switch to mission 4 even when mission is 100% complete . but for now it's a mystery i get the Buk down , get the Yak down down , have no crash , scores show 100% complete and new stage is the same mission #3

Posted

Looking forward to this, I'll have a go of the new version.

 

Also, are these the same as the missions from your web site? Or is the campaign completely new missions?

 

Cheers

Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods

Posted
Looking forward to this, I'll have a go of the new version.

 

Also, are these the same as the missions from your web site? Or is the campaign completely new missions?

 

Cheers

 

on my site missions are for the main part fast and not very difficult , the campaigns are more realistic and may have long missions . campaign above has not been tested at 100 % that's why it's not available on my website yet

  • 2 weeks later...
  • 3 months later...
Posted

i've made another campaign and the bug happened again mission is 100% but campaign doesn't switch to next stage . very annoying bug , i made another new mission with the same scenario and it works , i was lucky the mission had no more than 20 units but i canno't imagine what kind of nightmare it would have been with a 50+ units . Ed it's a serious problem and you need to have an eye on that . what did i do , well if i knew i wouldn't have done it again but i have renamed the campaign and maybe made some modifications on some missions , can't remember what i did to be honest .

here is the mission that has a problem (mission #2)

and here is the campaign that works (with a new mission)

Posted (edited)

here is the mission that has a problem (mission #2)

 

This is a track-file declared as mission-file.

Edited by zdXu
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