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How much aircrafts can I place on each airbase?


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Posted

Hi,

 

is there any file, which I can see how many aircrafts I can place on each Airbase? Or can someone tell me the limits for each airbase?

 

 

Thanks in advance.

 

 

kind regards,

Fire

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Posted

I know it exist for LO1... somone wrote about that. But don't know where exactly... It was long time ago :)

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Posted

Yep, I know. I have this Chart (DL: http://www.virtual-jabog32.de), but I don't know, if this chart is still actually? Plus, there is the lack of all the new bases.

 

 

kind regards,

Fire

Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit

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Posted

Thanks a lot Grimes, but can you describe the columns a little bit?

 

What means:

- small parking

- large parking

- large pads

- difference between bunker1 and bunker2

- max. AFM

- max. AI large

- and AI Quality?

 

 

And how did you tested it? With up to 92 clients on a server :huh: or did you count the parking areas or did you count the AI (=Client)? Or is there a file?

 

 

kind regards,

Fire

Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit

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Posted

I tested it in Blackshark and modified the list for FC2. Basically I figured out the rules of where and how each aircraft spawn, then set 100+ AI aircraft to take off from a base and I simply counted them.

 

Small Parking = "Shallow" Ramp. Only fighters and small aircraft can spawn there.

Large Parking = "deep" ramp. Anything can spawn there... if you have B-52 set to take-off from ramp, this is where it will spawn.

 

There is considerably more space between spawning locations on large parking vs. the smaller parking.

 

Large Pads = those single spawn parking spaces. Some come with embankments around them

Bunker 1 and 2 are basically groups. Anapa has two clear groupings of bunkers for instance.

Max AFM. As far as I know Su-25T, Su-25A, and Ka-50 won't spawn in bunkers. So this number is all of the spawn spaces - bunkers. Also note this doesn't apply to AI Su-25T/A. They will spawn in bunkers.

 

Max AI Large... same thing but only large aircraft.

 

AI quality is basically a rough approximation stating which airbases are decent at handling AI operations. Factors taken into consideration, is there only 1 approach, do AI get stuck, do they have some crazy stupid taxi habit?

 

Basically all the red ones have 1 way approach/take-off. The yellow ones are prone to taxi issues.

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Posted

I understand that so:

- Green = optimum for AI

- Red = improper for AI

... right?

 

And on Kobuleti just 1 AFM can spawn?! :huh:

Thanks again.

 

 

kind regards,

Fire

Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit

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