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Posted (edited)

I agree completely with the fact that this feature would bring a lot of immersion into the series.

 

ED desperately needs to focus on other things as well, other than mostly single aircraft. I am not saying I want them to take focus away from modeling perfectly authentic FM and handling, but allocate more resources into game appeal. Features like a better graphical user interface for the menues, selecting in-game loadouts, for example, does not need a great deal of effort to improve significantly, but would appeal to even more potentional buyers out there.

 

Here's an analogy: It is like me when I make websites at work, as I always tend to spend so much time on making the design flawless to the pixel, that my boss complains that I spend too little time on discussing with the customer what he really wants, who really only sees content. Either way, the good design is required, but ED should put some more resources into creating more content, not just polish their design. ;)

Edited by LostOblivion

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

Posted

there's this thing which is pretty neat. it's called hotkeys. you don't even need to press the cockpit switches.

 

also, toggle on/off body worked fine in black shark 1.

Posted

I do not want a body in the cockpit for the reasons 213 states, but defenately a more alive model in the exterior model, looking around and moving his arms like in RoF. It would also be cool if they enabled TIR response while in the exterior view so he would look around.

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

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