mikey Posted November 2, 2010 Posted November 2, 2010 I was flying a bit yesterday with the new beta, and I was noticing that when I fire my cannon when flying at 170 KIAS I get tons more recoil than when I'm flying at >225 KIAS. Also, my dive angle had little effect on the recoil as well. Is there some graph that illustrates what the best engagement speed and/or angle is to get the least amount of recoil and could it maybe get included in the manual? I've got 99 problems but my Ekran ain't one
zakobi Posted November 2, 2010 Posted November 2, 2010 I think it's more important to get a good angle against the target, rather than minimize the recoil.
recoil17 Posted November 2, 2010 Posted November 2, 2010 I always straff at full throttle and keep my speed well over 250 KIAS. This way I can recover and egress faster. "Simultaneous selection of fuel dump and afterburner during high AOA maneuvering may cause fuel to ignite with resulting fuselage damage."
mikey Posted November 3, 2010 Author Posted November 3, 2010 I think it's more important to get a good angle against the target, rather than minimize the recoil. That's also important yeah, but the more rounds you can put in a small area the better right? I always straff at full throttle and keep my speed well over 250 KIAS. This way I can recover and egress faster. I always thought I was supposed to keep a stable speed while strafing, so I don't have to fight the increase of lift while strafing which can push me off target. I've got 99 problems but my Ekran ain't one
sobek Posted November 3, 2010 Posted November 3, 2010 I was flying a bit yesterday with the new beta, and I was noticing that when I fire my cannon when flying at 170 KIAS I get tons more recoil than when I'm flying at >225 KIAS. Recoil stays the same, regardless from what velocity you fire. What you expirience might be inflight stability of the airframe and effectiveness of control surfaces, though. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
GGTharos Posted November 3, 2010 Posted November 3, 2010 That's also important yeah, but the more rounds you can put in a small area the better right? The technique normally used is a 1 second burst. Rarely they'll use 2-3 seconds where necessary. I always thought I was supposed to keep a stable speed while strafing, so I don't have to fight the increase of lift while strafing which can push me off target. That's what the PAC is for. You need speed to egress. Speed is life. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mikey Posted November 3, 2010 Author Posted November 3, 2010 That's what the PAC is for. You need speed to egress. Speed is life. That's true, but there is also still the aiming phase where a constant increase of lift is not really desirable I assume. Recoil stays the same, regardless from what velocity you fire. What you expirience might be inflight stability of the airframe and effectiveness of control surfaces, though. Yeah, that's the problem I'm having. Thanks for wording it better :). I do however assume there is no known speed when the PAC yaw and pitch effectiveness (both have up to 10 degrees of authority) reaches 100%, something like a minimum engagement speed for maximum PAC effectiveness? I've got 99 problems but my Ekran ain't one
GGTharos Posted November 3, 2010 Posted November 3, 2010 The answer to this is not so polite: Fly better ;) Line up on the target from farther away, put the pipper on it, engage PAC, correct as necessary with PAC on and fire. That's true, but there is also still the aiming phase where a constant increase of lift is not really desirable I assume. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mikey Posted November 3, 2010 Author Posted November 3, 2010 I know, but I'm still a n00b when it comes to flight sims so aiming takes quite a while for me. That, and a crappy g940 isn't really making quick aiming easy :D I've got 99 problems but my Ekran ain't one
GGTharos Posted November 3, 2010 Posted November 3, 2010 Just practice the first stage then until you know how much spacing you need for your approach, and avoid 'gunning at all costs' ... ie if you see you're too close, too high, whichever won't leave you much time to aim and then exit, abort, fly a circle and come back for another pass. Just remember, your first task is to line up, then to engage PAC with pipper on the target. You can make corrections after the PAC is engaged and with sufficient practice your aiming time will end up being about 5 sec, maybe less :) Once you have the pipper on target and PAC keeping it steady, fire. So start out with giving yourself a couple nm spacing ... fire when you are at 1nm (half pipper counted down). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
recoil17 Posted November 3, 2010 Posted November 3, 2010 I use a cheap Saitek ST290. When I'm lining up for an attack I trim the aircraft to counter any pitching until I get the PAC enabled. I engage at 2.0 NM and break immediately after firing. When I have to engage heavy armored targets I usually engage at 1.5 NM and break. When you're straffing at 250-300 KIAS you can climb and egress much easier. I'm not saying this is the correct way, it's just how I feel comfortable. I like to stay as far away from enemy bullets as possible. "Simultaneous selection of fuel dump and afterburner during high AOA maneuvering may cause fuel to ignite with resulting fuselage damage."
GGTharos Posted November 3, 2010 Posted November 3, 2010 You're a bit far. Against heavy armor starting to shoot at 1nm is a little more appropriate. You'll lose significant penetration at 1.5nm vs. 1.0nm. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
sweinhart3 Posted November 3, 2010 Posted November 3, 2010 I've been engaging at under 1nm and against tanks I can unload the entire store of rounds and it wont die. Other tagets I have no problems killing with 1 second or less bursts. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Echonomix Posted November 3, 2010 Posted November 3, 2010 Keep it under 1/2 or even 1/4 ( either 6 oclock or 4, no later) and you want to aim for the least armored part, which is the back/rear of the tank. Speed is good to have, but it does make it harder to aim because you have less time to get the 'thing on the thing'. But you need to stay close to corner air speed so you can get the heck out of there and have some energy to jink or whatever you need to do to not get shot down. asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
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