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Posted

Hi !

 

I experience a strange FOV in Cockpit, after patching up to Beta 2.

 

Cockpit Zoomview is mapped to an axis on my X52 (the thumb-wheel on the throttle-unit).

When zoom is set to normal, or to zoom-in, everything works fine, but when I zoom out , over the neutral setting, everything gets destorted as hell.

(see attached screenshots)

I did not modify any files.

 

System specs as shown in the sig.

 

Does anyone else have this problem ?

 

Cheers, Hank

ScreenShot_044.jpg.1b16eb798c5aadb039b5436f2753de3c.jpg

ScreenShot_046.jpg.24d883b98e169482aae20633005b0d7e.jpg

Sony Vaio VPCF12Z1E

 

Intel® Core™ i7-740QM

8 GB DDR3 @ 1333MHz

NVIDIA® GeForce® GT 330M GP (1GB)

22" HP-LP2275w @ 1680x1050

Posted

Try remapping the control and editing the axis for zoom, in the options.

 

Ideally you will scrap all of your control inputs and start from scratch, we have to do that daily in the testers team with each new build.

 

Other words, in folder ..Config\Input\Aircrafts\A-10C\joystick you will delete all files, contains ID like {4F5DBA90-AA81-11df-8001-444553540000} in name.

 

For example, in my case:

 

CH FIGHTERSTICK USB {4F602E90-AA81-11df-8002-444553540000}.lua

CH PRO THROTTLE USB {4F5DBA90-AA81-11df-8001-444553540000}.lua

default.lua

joystick - hotas warthog.lua

saitek x52 pro flight controller.lua

saitek x52 pro flight control system.lua

throttle - hotas warthog.lua

CH PRO PEDALS USB.lua

F16 MFD 1.lua

F16 MFD 2.lua

 

should be deleted two first (red). And then make new input assignments, of course.

 

Nate

Posted

Looks like my View.lua has no valid angle for the a10 c

 

CameraViewAngleLimits = {}

CameraViewAngleLimits[su_27] = {20.0, 120.0}

CameraViewAngleLimits[su_33] = {20.0, 120.0}

CameraViewAngleLimits[su_25] = {20.0, 120.0}

CameraViewAngleLimits[su_25T] = {20.0, 120.0}

CameraViewAngleLimits[MiG_29] = {20.0, 120.0}

CameraViewAngleLimits[MIG_29K] = {20.0, 120.0}

CameraViewAngleLimits[F_15] = {20.0, 140.0}

CameraViewAngleLimits[A_10A] = {20.0, 140.0}

CameraViewAngleLimits[KA_50] = {20.0, 120.0}

CameraViewAngleLimits[A_10C] = CameraViewAngleLimits[A_10C]

 

I'll change the value tonight, and see what happens..

 

Thanks & Cheers,

 

Hank

Sony Vaio VPCF12Z1E

 

Intel® Core™ i7-740QM

8 GB DDR3 @ 1333MHz

NVIDIA® GeForce® GT 330M GP (1GB)

22" HP-LP2275w @ 1680x1050

Posted

Very strange, are you sure that is correct? heres mine....

 

CameraViewAngleLimits = {}

CameraViewAngleLimits[su_27] = {20.0, 120.0}

CameraViewAngleLimits[su_33] = {20.0, 120.0}

CameraViewAngleLimits[su_25] = {20.0, 120.0}

CameraViewAngleLimits[su_25T] = {20.0, 120.0}

CameraViewAngleLimits[MiG_29] = {20.0, 120.0}

CameraViewAngleLimits[MIG_29K] = {20.0, 120.0}

CameraViewAngleLimits[F_15] = {20.0, 140.0}

CameraViewAngleLimits[A_10A] = {20.0, 140.0}

CameraViewAngleLimits[KA_50] = {20.0, 120.0}

CameraViewAngleLimits[A_10C] = CameraViewAngleLimits[A_10A]

 

Nate

Posted

not shure, as I changed it....will report on the effects, after a try,

 

Cheers H.

Sony Vaio VPCF12Z1E

 

Intel® Core™ i7-740QM

8 GB DDR3 @ 1333MHz

NVIDIA® GeForce® GT 330M GP (1GB)

22" HP-LP2275w @ 1680x1050

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