jason_peters Posted May 25, 2005 Posted May 25, 2005 Ever since 1.02 ED has screwed-up the DxRenderer.dll Does everyone get bad pop-up when fog is enabled in a mission??? I have managed to limit the pop-up in normal conditions (with a FPS hit) but still have the horrid pop-up when fog is on the ground :( I have tried lots of cmbinations in the Graphics.cfg with the fog perm 1&2 and the object fog multiplier but with no joy Has anyone got settings where this does not happen??? or do u all experiance the same? ED MUST FIX THIS IN 1.11 ----- PLEASE --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
ZoomBoy27 Posted May 25, 2005 Posted May 25, 2005 Yes, I've spotted this problem again and again. Put it into the Bugs section and not in the over-big "Bug list" thread Here's a discussion on SimHQ about it with some settings to try. I did find the same question in the over-big "Bug list" thread. Post #269 by 169th_DedCat but I don't seeing it being addressed. Originally Posted by coldcrew anyone notice ground targets are lot harder to spot in 1.1? Yes and no. Ground vehicles are much easier to spot from a distance now, they appear as a dark spec in the distance much earlier than before I find. It's almost too easy to spot them really. Static vehicles don't do this, you won't see a trace of them until you're much closer. I have had a few people complaining about seeing through fog. I've created a bunker busting mission for the Su-25T with the lowest amount of fog present possible, and people complain that they cannot see the bunkers until they are literally right overtop of them. I was told I was using "unrealistic fog settings", when really they were set to the minimum thickness and density. As the host I can watch them from externals and see the bunkers much MUCH earlier than they can. Rather than fade in slowly from a distance they just seem to pop-up out of nowhere when you reach distance X. At first I thought this was a haze graphic setting issue, as Basic Haze does not do the fade-in effect, but as it turned out these people did have Advanced Haze enabled. Perhaps it is some sort of issue with being the client instead of the host. __________________ Play Hard - Play Fair Squadron Leader "DedCat" I'd like to see this addressed; it really takes you out of the game. EDIT: What the heck, I'll post it myself. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
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