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Posted

Artillery shells can be set of by a rain droplet when in sensitive mode. Flare is much bigger, harder and heavier object. I don't know the details of the aerial bomb fuse but in the case of russian artillery fuzes that I'm familiar with, the object would have to hit the very flat tip of the fuse in order to go off. Mere touching doesn't help though as it has to crush the tip which is very thin metal. A rain drop hitting the fuse at 500-900m/s can do it but I don't know if a bump from a flare is enough.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

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SF Squadron

Posted
Following CG's advice i ran through the the final moments of my doomed flight in slow-mo and look what i see. 1 second after bomb release i am dutifully popping flares.

 

picture.php?albumid=333&pictureid=3002

 

hmmmm. flares are kinda close to thet giant metal firework arent they? :helpsmilie:

 

picture.php?albumid=333&pictureid=3001

 

KA-BOOM. :(

 

CMS meets offensive weaponry and the laws of thermodynamics take over.

 

Gotta love ED for the their physics simulations. Never have I had to bear in mind the dangers of my own CMS before!

 

In future I will halt my CMS program till 2 or 3 seconds after launch. The risk of the missile which may be there is less than the giant frickin bomb which i know IS there!

 

Does GBU12 have proxi fuze? What was fuze arm time set to?

 

There should be ability to set arm-fuze so that when it leaves rails and arms fuze, your aircraft will be far enough distance that malfunctioning fuze will not destroy own aircraft. I'm speaking of reality here, not this sim.

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