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Posted

In beta 3 I started seeing flickering in the TGP / Mav screens, and now with beta 4 the problem has gotten worse where there is now rapid tearing in the ground textures whether the focus is locked or I'm slewing about.

 

I've also begun to see black buildings on occasion that then shift to a proper texture as I pass by them. I'm thinking there's something up with shadows, but I haven't been able to pinpoint it yet. I know in beta 3 even when I'd turn off shadows they'd still be on, but I'll try that again next in beta 4.

 

I currently don't have access to the beta forums, so I can't post this in there. Sorry if this is the wrong place.

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Posted

Where did you get Beta 4??

[sIGPIC][/sIGPIC]

 

Gigabyte GA97XSLI

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MSI GTX 1080ti

32 Mb RAM DDR3-2133

512GB SSD for DCS

HP Reverb VR HMD

Thrustmaster Warthog & MFG Crosswind

Posted (edited)
Where did you get Beta 4??

 

Doh sorry I got my betas mixed up while reading other threads (like improvements to rockets in B4). I meant that the issue started in Beta 2, and is worse in Beta 3.

 

Edit: I've gotten the flickering to go away by disabling SLI in the NVIDIA control panel. Looks like A-10C isn't a big fan of SLI 580s at the moment? :(

Edited by OhmWrecker
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Posted

I'm having a similar issue, I have not tried disabling SLI yet. My issue is seeing a flickering terrain Wireframe across the ground when looking in the FLIR modes or the IR Maverick, do you get that? Haven't noticed building texture probs yet.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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