m0jo Posted January 17, 2011 Posted January 17, 2011 (edited) I have created a server using my mission generator I created a while ago. The mission on this server have random AI flight of plane and helicopter to the targets areas and between allied airport. Grounds units are also placed randomly around the airport in 5 different groups composed of tanks, apc, AAA and IR AA. Theses generated missions were not play tested before on a live server. Every type of aircraft/helicopter are available. (except Mig-29A) Also, this server has the Tacview .acmi available automatically ~1 minutes after a mission change. The Tacview track should be accurate because they are recorded live directly on the server, these are not recreated from the DCS track. These track are available at this location: https://www.simonguilbault.ca/dcsserver/ The integrity check on some files (export.lua included :music_whistling:) is also working on this server. Sometime, the server might crash because the generated .miz file might have some error in it. The server is running 2 different .miz file, "randomA" and "randomB" in rotation. I need to use 2 different .miz file because the game lock the file when the server is running. These 2 missions are generated with the same program and should be pretty similar. This server is hosted on a home connection (30 mbps/down, 1 mbps/up at the moment) and the server is running with a integrated Nvidia GFX card so performance will not be optimal. This server is just a proof of concept. The name of the server is "42th Dedicated with random generated mission". The IP adress of the server is 24.37.87.122:10308 I'm waiting for some feedback from the community. Edited January 18, 2011 by m0jo typos
Grimes Posted January 17, 2011 Posted January 17, 2011 So export.lua is checked with a line for tacview recordings? Since the mission seems to be missing the lat/long coordinates, I take it you don't want people to open up missions in the editor? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
m0jo Posted January 17, 2011 Author Posted January 17, 2011 So export.lua is checked with a line for tacview recordings? Since the mission seems to be missing the lat/long coordinates, I take it you don't want people to open up missions in the editor? User can only join with the default export.lua, like every other server. The mission are missing lat/long because i had trouble to convert the coordinate to from x/y to lat/long. I could correct this but the code for my program is ugly as hell, I will recode everything in Python next summer when warthog will be out and stable. 1
104th_Crunch Posted January 17, 2011 Posted January 17, 2011 I believe recording Tacview live on the server might hurt performance a bit. Never fully tested this just an assumption. You sound like you have put much effort and have some innovative ideas going on. I hope it is popular. The 1mbps upload speed though will limit the players. Thanks for hosting and sharing.
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