Vekkinho Posted February 22, 2011 Share Posted February 22, 2011 Hi, I've noticed that upon Ramp starts your AI wingman starts rolling instantly after hitting Paus key unlike FC1.1 where player managed to start his engines to catch up with AI. This makes rampstarts quite unrealistic, when placed next to another on apron he'll roll away before we hit Nav lights on. I wonder if there's a way of cutting some slack or delay in AI taxi. Thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vekkinho Posted February 23, 2011 Author Share Posted February 23, 2011 Nothing! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Jinro Posted February 24, 2011 Share Posted February 24, 2011 Is this in FC2? In FC2 my wingman don't taxi until I taxi, however they taxi about about 50kts, run me over, or block the taxiway and prevent me from getting onto the runway. Link to comment Share on other sites More sharing options...
Vekkinho Posted February 24, 2011 Author Share Posted February 24, 2011 Is this in FC2? In FC2 my wingman don't taxi until I taxi, however they taxi about about 50kts, run me over, or block the taxiway and prevent me from getting onto the runway. ?!?! I thought FC1-12 wingmen were goofy! No really, #2,#3 an #4 start taxing at T+00:00:01! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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