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Ramp start with AI wingmen


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Hi,

 

I've noticed that upon Ramp starts your AI wingman starts rolling instantly after hitting Paus key unlike FC1.1 where player managed to start his engines to catch up with AI.

 

This makes rampstarts quite unrealistic, when placed next to another on apron he'll roll away before we hit Nav lights on. I wonder if there's a way of cutting some slack or delay in AI taxi.

 

Thanks!

[sIGPIC][/sIGPIC]

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Is this in FC2? In FC2 my wingman don't taxi until I taxi, however they taxi about about 50kts, run me over, or block the taxiway and prevent me from getting onto the runway.

 

?!?! I thought FC1-12 wingmen were goofy!

 

No really, #2,#3 an #4 start taxing at T+00:00:01!

[sIGPIC][/sIGPIC]

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