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Posted

What amazes me is not that some of us haven't RTFM back-to-back, but that so many have the time to do so.

 

Bachelor, no kids (the two cats pretty much handle themselves), working from home when not deployed on contract. Add to that the fact that when deployed I often work 12-14 hour days 7 days a week, so I often have tonnes of overtime to let me take extra vacations.

 

Even then, I haven't actually read the manual back-to-back. I mostly used the method of having the manual on the second screen and referencing it whenever I needed.

 

But yes, not everyone has that combination of work/family, so being a bit generous with RTFM is good - but sometimes the questions are on the level of a quick Ctrl-F in the manual, and then some righteous indignation might be warranted.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted
Completely missed the point. Thanks for implying I'm a retard who wants a dumbed-down arcade XBox experience though.

 

The manual only really just says what the buttons *do*, learning *how to use them* is more about trial and error than anything else. I'm very much aware I could make a thread on every dumb question I have regarding the quagmire of markpoint / steerpoint / waypoint / etc. but my point is that, how much of that should really be necessary? A lot of my problems might be best described as ones that I'm not even really aware are actual problems.

 

I made a series of waypoints. I tied them together into a flightplan. I followed my flightplan, found a target at the end, shot it with the TPod, made what I shot the SPI, and kept getting 'CCIP Invalid', which was irritating (here I thought PRIMARY interest would override my stupid flightplan). So what I had to do was make a markpoint with the TPod, switch to markpoint mode on the CDU, load the last markpoint, then make it the SPI in order to use rockets.

 

What I did kinda worked, except it took way, way more work then it should have. Is that how I'm supposed to do things? Probably not, I'm 100% certain there's a quicker, easier way. Does the manual or training or anything official explain something like that at all? No. In fact, the section on CCIPs doesn't say anything at all about needing ranging data and how to get it, it does a lot of assuming.

 

The navigation training only *barely* covered the basics of using the CDU. It might be enough to get around pre-loaded points, but that was about it. The point of this thread was that the training is confusing and not nearly as complete as it could/should be. The manual says 'things' in it but it's hard to describe reading a list of TPod functions as 'training'. Good example of that is the profiler page on the DSMS - I was trying to find information on GBU-12 profile settings, such as the difference of fusing, the fragmentation settings, and there isn't anything. The *best* could find is that the nose/tail fusing only matters on the bombs with the drag-chutes. Does it matter on anything else? Hell if I know.

 

I admire the fanboy zealotry and taking criticism of anything about the mod personally, but at the same time it seems I'm just as likely to get an answer to me question as I am to be told it's a stupid question and I should quit and go back to playing Ace Combat.

 

Well Temphage, I am beginning to see a pattern here...yesterday it was the thread on Future Maps and your griefing there, and today you picked the training to grief on.

 

What will it be tomorrow?

Posted

I like StrongHarm's approach mentioned earlier. This is a "Study Sim". You really do have to invest a lot of time and effort to get the most out of this sim. I guess you *could* approach it as a "game", but you're frequently going to come up frustrated if you do. Remember, the core of this sim came from an actual simulator developed for actual pilots by ED. It IS a high fidelity simulation and requires a certain (rather high) level of effort to become proficient just like the real aircraft does.

Posted

If WarriorX seemed to come off harsh I know that wasn't his intention. What he was bluntly telling you is that there are no real shortcuts. He's as nice as they come though, so take his advise for what it is.. concern for you and for this community.

 

Embrace the learning aspects. Most people intelligent enough to dive into a simulation like this have some amount of higher education and probably read novels. Put the novel down and pick up the tech manual for the Warthog. It may not be 'The Wise Man's Fear' (awwwwwesome book, just finished it) but it is engaging and packed full of great information.

 

Those of us who are blunt about people gaining the knowledge to be 100% effective in the Warthog aren't elitists, and we aren't talking down on anyone... we just

LOVE . THIS . SIM

and know what people are missing by not surrendering to the learning curve.

 

Do some tech manual foreplay and you're sure to reach flightgasm... it's thoroughly good.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
Do some tech manual foreplay and you're sure to reach flightgasm... it's thoroughly good.

 

Blimey, it must have been expensive to have the whole manual laminated ;)

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