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Posted

Hi,

 

I’m not sure if someone else already reported this.

 

I’ve noticed that when playing Lomac FC. While flying with AA 4x (antialiasing).

 

While, closing in on formation. Was closing on the “dot”, my buddy, zoomed in on him, to get a closer look, he disappeared. Zoomed out, then he was back again. The 2nd time I’ve notice this issue was on a night mission while on final to Sochi. I could see the lights on the runway, Zoomed in to get a closer look. The lights disappeared (faded out). Zoomed out. They where back…

 

Issue is not apparent when not using AA. Has anyone else seen this behavior?

I’m not sure if it’s a driver issue. I’m asking for some feedback before I due some testing. Wondering if its only me or other Nvidia users are affected by this. Does ATI users notice this also?

 

In game settings;

 

Textures: High

Scenes: High

Terr Prld: 100Km

Civ Traff: Yes

Water: High

Haze: Advanced

Lights: All

Visib Rng: Medium

Effects: High

Heat Blr: On

Shadows: All Planar

Color: 32Bit

Resolut: 1280x1024

 

(Had to push up the resolution due that I don’t want to use AA with Lomac anymore due to this effect)

 

I’m using;

Nvidia driver version 77.30

BFG 6800GT/OC

 

Cheers

Posted

Unfortunally, such effects are possible now.

With Best Regards!

Daniel Tuseyev

Il-2: Battle of Stalingrad and Rise Of Flight projects manager

Posted
Unfortunally, such effects are possible now.

 

Thanks for the confirmation. Now would it be possible to have this fixed in the next patch? I know that your plate is pretty full as we speak. But I would think this consideration would greatly be an asset to the rest of the community, due that most of us prefer to fly with AA enable.

 

Thanks in advance.

Posted

If we'll have the ability than we'll fix it.

With Best Regards!

Daniel Tuseyev

Il-2: Battle of Stalingrad and Rise Of Flight projects manager

Posted

I noticed the same problem a few days ago while flying gunzo.

 

4x FSAA

8x AF

@ 1024*768*32

 

ATi Radeon 9700

Omega Driver 2.5.36b

 

Textures: Medium

Scenes: Medium

Terr Prld: 50Km

Civ Traff: No

Water: Medium

Haze: Advanced

Lights: All

Visib Rng: Medium

Effects: Medium

Heat Blr: Off

Shadows: Active Planar

Kind regards,

JaBoG32_Chrissi

Posted

This appearance can I don't validate.

The new SLI rendering mode "SLI anti-aliasing" in the new NVIDIA driver 77.76 unforbidden 8x and 16x AA to adjust.

The 8x anti-aliasing mode operated faultless, with 16x aa that we'll find to errors in the representations the Heat Blur effects.

 

Settings:

SLI8x AA

8x AF

 

Textures: high

Scenes: high

Terr Prld: 50Km

Civ Traff: yes

Water: medium

Haze: advanced

Lights: all

Visib Rng: medium

Effects: high

Heat Blur: on

Shadows: active planar

Color: 32bit

Resolut: 1600x1200

 

Regards

Viper

Best Regards

Viper

sigpic3353_7.gif

System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5,

TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro.

  • 3 weeks later...
Posted

I've just tested out version 77.76 from guru3d, issue is no longuer there, seems it was a driver issue. Thanks for your input.

 

Cheers

 

Han & Eagle Dynamic, Beta Testers, Keep up the good work.

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