Insanatrix Posted May 13, 2011 Posted May 13, 2011 I'm trying to get specific forces to retreat after they sustain a certain amount of losses. I know the trigger works because the test message I put in pops up however the triggered hold action doesn't seem to get them moving again. Do I need to specify a stop condition parameter and if so what do I use if I just want it to be triggered and not timed or probability? TIA
Xxx Posted May 24, 2011 Posted May 24, 2011 Page 74 of the GUI. I think you can assign a % to the group. So if the Group Alive is less than %?, the trigger is set. If you look at the Pilot Rescue mission, the pilot is in a "Hold" untill Sandy enters the LZ. Use a trigger of unit strength % instead of the "Zone" trigger. [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
Speed Posted May 24, 2011 Posted May 24, 2011 (edited) I'm trying to get specific forces to retreat after they sustain a certain amount of losses. I know the trigger works because the test message I put in pops up however the triggered hold action doesn't seem to get them moving again. Do I need to specify a stop condition parameter and if so what do I use if I just want it to be triggered and not timed or probability? TIA I'm a little confused by your question. A triggered hold always stops units, not "gets them moving again". If you are using a triggered hold, and you want the units to move again, the way to make them resume their waypoints is to use the poorly-named "IS USER" stop condition, which basically means "flag is true". So you set up a "IS USER" stop condition on a hold with say, flag 13, then whenever you turn on flag 13 the units that were holding will start moving again. In theory. There appear to be several bugs with unit holding, but simple stuff like what you're trying to do should work fine. Edited May 24, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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