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I'm trying to get specific forces to retreat after they sustain a certain amount of losses. I know the trigger works because the test message I put in pops up however the triggered hold action doesn't seem to get them moving again. Do I need to specify a stop condition parameter and if so what do I use if I just want it to be triggered and not timed or probability?

 

TIA

  • 2 weeks later...
Posted

Page 74 of the GUI. I think you can assign a % to the group. So if the Group Alive is less than %?, the trigger is set.

 

If you look at the Pilot Rescue mission, the pilot is in a "Hold" untill Sandy enters the LZ. Use a trigger of unit strength % instead of the "Zone" trigger.

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Posted (edited)
I'm trying to get specific forces to retreat after they sustain a certain amount of losses. I know the trigger works because the test message I put in pops up however the triggered hold action doesn't seem to get them moving again. Do I need to specify a stop condition parameter and if so what do I use if I just want it to be triggered and not timed or probability?

 

TIA

 

I'm a little confused by your question. A triggered hold always stops units, not "gets them moving again". If you are using a triggered hold, and you want the units to move again, the way to make them resume their waypoints is to use the poorly-named "IS USER" stop condition, which basically means "flag is true". So you set up a "IS USER" stop condition on a hold with say, flag 13, then whenever you turn on flag 13 the units that were holding will start moving again. In theory. There appear to be several bugs with unit holding, but simple stuff like what you're trying to do should work fine.

Edited by Speed

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